Veteran Axe
| Item ID | 28114 | Name | Veteran Axe |
|
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.
_______________________ VIT +2 _______________________ Random chance to auto-cast Level 3 Magnum Break when using Hammer Fall. _______________________ ATK +10 for each mastered Forging skill. (Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear) _______________________ When equipped with Heroic Boots: ATK +10 for each mastered Forging skill. (Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear) For each Level of Fire Earth Research: Decreases Axe Tornado skill cooldown by 0.2 seconds. _______________________ When equipped with Ring of Brave and Heroic Boots: Decreases Axe Tornado skill cooldown by additional 0.5 seconds. Random chance to drop Mastela Fruit when defeating monsters. Refine Level of Veteran Axe is +7 or higher: Increases damage of Axe Tornado by 20%. Refine Level of Veteran Axe is +9 or higher: Increases damage of Axe Tornado by additional 40%. _______________________ Type: Two-Handed Axe Attack: 250 Weight: 300 Weapon Level: 3 _______________________ Requirement: Base Level 80 Merchant |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Veteran_Axe_ | ||
| Attack | 250 | Type | Weapon - Two-Handed Axe | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Merchant, Blacksmith, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 3 | Equip Upper | None | ||
| Weight | 300 | Min Equip Level | 80 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
if (getskilllv("BS_DAGGER") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
bonus bBaseAtk,10;
bonus bVit,2;
bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50;
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
if (getskilllv("BS_DAGGER") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");
|
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bAddMonsterDropItem,522,10; if (.@r >= 7) bonus2 bSkillAtk,"NC_AXETORNADO",20; if (.@r >= 9) bonus2 bSkillAtk,"NC_AXETORNADO",40; |