Heart Hunter Card
| Item ID | 27149 | Name | Heart Hunter Card |
|
When compounded with Revolver, Rifle or Grenade Launcher class weapon:
Increases Ranged Physical Damage by 5%. For each Refine Level: Increases Ranged Physical Damage by additional 1%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Heart_Hunter_Card | ||
| Attack | 0 | Type | Card | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 1 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
.@r = getrefine();
if (.@type == W_REVOLVER || .@type == W_RIFLE || .@type == W_GRENADE) {
bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0);
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"RL_FIREDANCE",30;
autobonus3 "{ bonus bFlee,100; }",1000,3000,"RL_FALLEN_ANGEL";
|
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|
bonus bBaseAtk,100; bonus2 bAddClass,Class_Boss,15; bonus2 bAddClass,Class_Normal,15; |
Heart Hunter Card Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 3627 | Heart Hunter Guard | 0.01% | No | 105 | Demi-Human | Level 2 Dark | |
| 20680 | Heart Hunter Skirmisher | 0.01% | No | 130 | Demi-Human | Level 2 Neutral | |
| 20682 | Heart Hunter Skirmisher | 0.01% | No | 176 | Demi-Human | Level 2 Dark | |
| 3626 | Upgraded Heart Hunter | 0.01% | No | 110 | Demi-Human | Level 2 Dark |