Heart Whip
| Item ID | 26212 | Name | Heart Whip |
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Whip with a small heart at the end.
_______________________ MATK +190 _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Type: Whip Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Wanderer |
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| Weapon Level | 4 | Identifier | Heart_Whip | ||
| Attack | 100 | Type | Weapon - Whip | ||
| MATK | 190 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 2 | Equip Gender | Female | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 120 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; |
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| Set | Script | ||||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon; |
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bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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