Hippie Rope
| Item ID | 26204 | Name | Hippie Rope |
|
A rope where you can feel the power of nature.
_______________________ MATK +120 _______________________ For each Refine Level: VIT +1, MaxHP +1% _______________________ Refine Level +7: Increases damage of Arrow Vulcan by 150%. Decreases damage taken from Demi-Human race by 5%. _______________________ Refine Level +9: Increases damage of Arrow Vulcan by additional 50%. Decreases damage taken from Demi-Human race by additional 5%. _______________________ When equipped with Frontier Boots: Decreases damage taken from Demi-Human race by 10%. Decreases damage taken from Doram Players by 20%. Refine Level of Frontier Boots is +7 or higher: Refine Level of Rope of Nature is +7 or higher: MaxHP +10%, MaxSP +10% Refine Level of Rope of Nature is +9 or higher: Decreases damage taken from Normal class by 10%. _______________________ Type: Whip Attack: 140 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 130 Wanderer |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Hippie_Rope_J | ||
| Attack | 140 | Type | Weapon - Whip | ||
| MATK | 120 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 2 | Equip Gender | Female | ||
| Slots | 3 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 130 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bVit,.@r;
bonus bMaxHPrate,.@r;
if (.@r>=7) {
bonus2 bSkillAtk,"CG_ARROWVULCAN",150;
bonus2 bSubRace,RC_DemiHuman,5;
}
if (.@r>=9) {
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
bonus2 bSubRace,RC_DemiHuman,5;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
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