Royal Foxtail
| Item ID | 26172 | Name | Royal Foxtail |
|
A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Skill Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental by 20%. _______________________ Type: Staff Attack: 275 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Summoner (Doram) |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | R_Foxtail_rod | ||
| Attack | 275 | Type | Weapon - Staff | ||
| MATK | 350 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Summoner | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
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bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,10; skill "PA_GOSPEL",1; |