Psychic Spear Rod

Item ID 26159 Name Psychic Spear Rod
Wand that allows you to handle the supernatural magical powers more proficiently.
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MATK +180
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Indestructible in battle
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Increases Magical Damage with Neutral and Wind element by 5%.
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For each Refine Level:
MATK +4
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Refine Level +9:
Increases damage of Psychic Wave by 30%.
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Refine Level +11:
Decreases Varetyr Spear skill cooldown by 2 seconds.
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Type: One-Handed Staff
Attack: 120
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 170
Sorcerer
Weapon Level 4 Identifier Psychic_Spear_Rod
Attack 120 Type Weapon - Staff
MATK 180 Equip Locations Main Hand
Defense 0 Equippable Jobs Sage
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 80 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
}
if (.@r >= 11) {
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}

Set Script
Celia's Memory
Psychic Spear Rod
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
Spinel Diadem
Psychic Spear Rod
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
Psychic Spear Rod
Phantom Sneakers
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
   if (.@sum>=22) {
       bonus2 bMagicAddEle,Ele_All,20;
   }
}
Psychic Spear Rod
Phantom Sneakers
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
   if (.@sum>=22) {
       bonus2 bMagicAddEle,Ele_All,20;
   }
}