Psychic Spear Rod
| Item ID | 26159 | Name | Psychic Spear Rod |
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Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Neutral and Wind element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Psychic Wave by 30%. _______________________ Refine Level +11: Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ Type: One-Handed Staff Attack: 120 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sorcerer |
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| Weapon Level | 4 | Identifier | Psychic_Spear_Rod | ||
| Attack | 120 | Type | Weapon - Staff | ||
| MATK | 180 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Sage | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 80 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
}
if (.@r >= 11) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
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| Set | Script | ||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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