Rutilus Stick-OS
| Item ID | 26151 | Name | Rutilus Stick-OS |
|
Staff equipped with a red glowing orb.
_______________________ Indestructible in battle _______________________ MATK +175 _______________________ Increases Magical Damage against Neutral and Earth elemental by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. _______________________ Type: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 130 Novice, Magician, Acolyte and Soul Linker classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Rutilus_Stick_OS | ||
| Attack | 80 | Type | Weapon - Staff | ||
| MATK | 175 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 90 | Min Equip Level | 130 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Earth,5;
if (.@r >= 7) {
bonus bVariableCastrate,-7;
if (.@r >= 9) {
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",40,10000,BF_MAGIC,"{ specialeffect2 255; }";
if (.@r >= 11) {
bonus bDelayrate,-10;
}
}
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SP_SPA",4*(.@r/2); bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2); |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SP_SPA",4*(.@r/2); bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); |
||||
|
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); |
||||
|
bonus bBaseAtk,200; bonus bMatk,200; |
||||
|
bonus bBaseAtk,200; bonus bMatk,200; |
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/4);
if (.@r>=12) {
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1000;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
}
|
||||
|
skill "WL_CRIMSONROCK",5; bonus2 bMagicAtkEle,Ele_Fire,3*(getequiprefinerycnt(EQI_HAND_R)/2); |