Abyss Wand
| Item ID | 26149 | Name | Abyss Wand |
|
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different. _______________________ MATK +180 _______________________ For each Refine Level: Increases Healing skills effectiveness by 2%. _______________________ Refine Level +7: MATK +5% Decreases damage taken from Players by 5%. _______________________ Refine Level +9: MATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 60 Weight: 30 Weapon Level: 4 _______________________ Requirement: Base Level 165 3rd Magician and 3rd Acolyte classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Variant_Wand | ||
| Attack | 60 | Type | Weapon - Staff | ||
| MATK | 180 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Super novice, Priest, Wizard, Monk, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 30 | Min Equip Level | 165 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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bonus bAspdRate,10; bonus bAtkRate,10; |