Unrivaled Staff

Item ID 26102 Name Unrivaled Staff
A cane with the power of the earth.
It is said that the original performance can be demonstrated by regaining the power of Earth.
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MATK +145
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Refine Level +7:
Increases Magical Damage against monsters of Brute and Plant race by 10%.
Increases Magical Damage against monsters of Wind and Earth elemental by 10%.
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Refine Level +9:
Increases Magical Damage against monsters of Brute and Plant race by additional 15%.
Increases Magical Damage against monsters of Wind and Earth elemental by additional 15%.
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When equipped with Warrior Ring:
Increases Magical Damage against monsters of Brute and Plant race by additional 20%.
Increases Magical Damage against monsters of Wind and Earth elemental by additional 20%.
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Type: One-Handed Staff
Attack: 160
Weight: 100
Element: Earth
Weapon Level: 3
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Requirement:
Base Level 50
Novice, Acolyte, Magician and Soul Linker
Weapon Level 3 Identifier UnrivaledStaff
Attack 160 Type Weapon - Staff
MATK 145 Equip Locations Main Hand
Defense 0 Equippable Jobs Novice, Super novice, Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 100 Min Equip Level 50
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bAtkEle,Ele_Earth;
.@r = getrefine();
if (.@r >= 7) {
   bonus2 bMagicAddRace,RC_Brute,10;
   bonus2 bMagicAddRace,RC_Player_Doram,10;
   bonus2 bMagicAddRace,RC_Plant,10;
   bonus2 bMagicAddEle,Ele_Wind,10;
   bonus2 bMagicAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
   bonus2 bMagicAddRace,RC_Brute,15;
   bonus2 bMagicAddRace,RC_Player_Doram,15;
   bonus2 bMagicAddRace,RC_Plant,15;
   bonus2 bMagicAddEle,Ele_Wind,15;
   bonus2 bMagicAddEle,Ele_Earth,15;
}

Set Script
Unrivaled Staff
Unrivaled Ring
bonus2 bAddRace,RC_Brute,20;
bonus2 bAddRace,RC_Player_Doram,20;
bonus2 bAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Player_Doram,20;
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bAddEle,Ele_Wind,20;
bonus2 bAddEle,Ele_Earth,20;
bonus2 bMagicAddEle,Ele_Wind,20;
bonus2 bMagicAddEle,Ele_Earth,20;