Adventurer's Backpack
| Item ID | 2576 | Name | Adventurer's Backpack |
|
A small backpack with essential items for adventure.
_______________________ Enables the use of Level 1 Greed. _______________________ Base STR at least 90: Refine Level +7: ATK +20 Refine Level +9: ATK +10 _______________________ Base INT at least 90: Refine Level +7: MATK +30 Refine Level +9: MATK +20 _______________________ Base VIT at least 90: Refine Level +7: Decreases damage taken from Neutral elemental attacks by 10% _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Base AGI at least 90: Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 8%) _______________________ Refine Level +9: ASPD +1 _______________________ Base DEX at least 90: Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 5%. _______________________ Base LUK at least 90: Refine Level +7: Increases Critical Damage by 10% _______________________ Refine Level +9: Increases Critical Damage by 5%. _______________________ Type: Garment Defense: 20 Weight: 20 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Bravery_Bag | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 20 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped | ||
| Item Script |
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
if (readparam(bStr)>=90) {
bonus bBaseAtk,(.@r>=9)?30:20;
}
if (readparam(bInt)>=90) {
bonus bMatk,(.@r>=9)?50:30;
}
if (readparam(bVit)>=90) {
bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
}
if (readparam(bAgi)>=90) {
bonus bAspdRate,8;
if (.@r>=9) {
bonus bAspd,1;
}
}
if (readparam(bDex)>=90) {
bonus bLongAtkRate,(.@r>=9)?10:5;
}
if (readparam(bLuk)>=90) {
bonus bCritAtkRate,(.@r>=9)?15:10;
}
}
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