Chulho Claw Shadow Earring
| Item ID | 24956 | Name | Chulho Claw Shadow Earring |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ Increases damage of Chulho Sonic Claw by 5%. _______________________ For each 2 Refine Levels: Critical +1, ATK +4. _______________________ For each 3 Refine Levels: Increases damage of Chulho Sonic Claw by additional 1%. _______________________ When equipped with Chulho Claw Shadow Pendant: ATK +2%, P.ATK +2. Total Refine Level of entire set is at least +15: Increases Physical Damage against enemies of every size by 7%. Total Refine Level of entire set is at least +18: Ignores physical defense of every race, except Players, by 50%. _______________________ When equipped with Chulho Claw Shadow Pendant and Master Shadow Weapon: Critical +3, C.RATE +1. Total Refine Level of entire set is at least +27: Ignores physical resistance of every race, except Players, by 10%. _______________________ [Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 200 Spirit Handler |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_SU_CS_Earring | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Right (Earring) | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 200 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5+(.@r/3); bonus bCritical,(.@r/2); bonus bBaseAtk,4*(.@r/2); |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
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