Master Shadow Shield

Item ID 24793 Name Master Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
Weapon Level 0 Identifier S_Master_Shield
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Shield
Defense 0 Equippable Jobs Super novice, Knight, Priest, Wizard, Blacksmith, Hunter, Assassin, Crusader, Monk, Sage, Rogue, Alchemist, Bard / Dancer, Star Gladiator, Soul Linker, Kagerou / Oboro, Rebellion
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 200
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMatkRate,2;
bonus bAtkRate,2;
bonus bShortAtkRate,(.@r/2);
bonus bLongAtkRate,(.@r/2);
bonus2 bMagicAtkEle,Ele_All,(.@r/2);
if (.@r>=7) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   if (.@r>=9) {
      bonus bPAtk,2;
      bonus bSMatk,2;
   }
}

Set Script
M. Dragon Knight Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Dragon Knight Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Imperial Guard Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Imperial Guard Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Shadow Cross Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Shadow Cross Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Abyss Chaser Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Abyss Chaser Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Cardinal Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Cardinal Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Inquisitor Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Inquisitor Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Meister Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Meister Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Biolo Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Biolo Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Windhawk Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Windhawk Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Troubadour & Trouvere Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Arch Mage Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Arch Mage Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Elemental Master Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Elemental Master Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Night Watch Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Night Watch Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Spirit Handler Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Spirit Handler Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Shinkiro & Shiranui Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Sky Emperor Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Sky Emperor Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Soul Ascetic Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Soul Ascetic Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Hyper Novice Shadow Armor
Master Shadow Shield
bonus bAllTraitStats,2;
M. Hyper Novice Shadow Shoes
Master Shadow Shield
bonus bAllTraitStats,2;
M. Dragon Knight Shadow Armor
Master Shadow Shield
M. Dragon Knight Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Imperial Guard Shadow Armor
Master Shadow Shield
M. Imperial Guard Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Shadow Cross Shadow Armor
Master Shadow Shield
M. Shadow Cross Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Abyss Chaser Shadow Armor
Master Shadow Shield
M. Abyss Chaser Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Cardinal Shadow Armor
Master Shadow Shield
M. Cardinal Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Inquisitor Shadow Armor
Master Shadow Shield
M. Inquisitor Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Meister Shadow Armor
Master Shadow Shield
M. Meister Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Biolo Shadow Armor
Master Shadow Shield
M. Biolo Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Windhawk Shadow Armor
Master Shadow Shield
M. Windhawk Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
M. Troubadour & Trouvere Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Arch Mage Shadow Armor
Master Shadow Shield
M. Arch Mage Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Elemental Master Shadow Armor
Master Shadow Shield
M. Elemental Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Night Watch Shadow Armor
Master Shadow Shield
M. Night Watch Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Spirit Handler Shadow Shoes
M. Spirit Handler Shadow Armor
Master Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
M. Shinkiro & Shiranui Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Sky Emperor Shadow Armor
Master Shadow Shield
M. Sky Emperor Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Soul Ascetic Shadow Armor
Master Shadow Shield
M. Soul Ascetic Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Hyper Novice Shadow Armor
Master Shadow Shield
M. Hyper Novice Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Dragon Knight Shadow Armor
Master Shadow Shield
M. Dragon Knight Shadow Shoes
M. Dragon Knight Shadow Earring
Master Shadow Weapon
M. Dragon Knight Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Imperial Guard Shadow Armor
Master Shadow Shield
M. Imperial Guard Shadow Shoes
M. Imperial Guard Shadow Earring
Master Shadow Weapon
M. Imperial Guard Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Shadow Cross Shadow Armor
Master Shadow Shield
M. Shadow Cross Shadow Shoes
M. Shadow Cross Shadow Earring
Master Shadow Weapon
M. Shadow Cross Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Abyss Chaser Shadow Armor
Master Shadow Shield
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
M. Abyss Chaser Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Cardinal Shadow Armor
Master Shadow Shield
M. Cardinal Shadow Shoes
M. Cardinal Shadow Earring
Master Shadow Weapon
M. Cardinal Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Inquisitor Shadow Armor
Master Shadow Shield
M. Inquisitor Shadow Shoes
M. Inquisitor Shadow Earring
Master Shadow Weapon
M. Inquisitor Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Meister Shadow Armor
Master Shadow Shield
M. Meister Shadow Shoes
M. Meister Shadow Earring
Master Shadow Weapon
M. Meister Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Biolo Shadow Armor
Master Shadow Shield
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
Master Shadow Weapon
M. Biolo Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Windhawk Shadow Armor
Master Shadow Shield
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
Master Shadow Weapon
M. Windhawk Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
M. Troubadour & Trouvere Shadow Shoes
M. Troubadour & Trouvere Shadow Earring
Master Shadow Weapon
M. Troubadour & Trouvere Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Arch Mage Shadow Armor
Master Shadow Shield
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
Master Shadow Weapon
M. Arch Mage Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Elemental Master Shadow Armor
Master Shadow Shield
M. Elemental Master Shadow Shoes
M. Elemental Master Shadow Earring
Master Shadow Weapon
M. Elemental Master Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Night Watch Shadow Armor
Master Shadow Shield
M. Night Watch Shadow Shoes
M. Night Watch Shadow Earring
Master Shadow Weapon
M. Night Watch Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Spirit Handler Shadow Shoes
M. Spirit Handler Shadow Armor
Master Shadow Shield
M. Spirit Handler Shadow Earring
Master Shadow Weapon
M. Spirit Handler Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
M. Shinkiro & Shiranui Shadow Shoes
M. Shinkiro & Shiranui Shadow Earring
Master Shadow Weapon
M. Shinkiro & Shiranui Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Sky Emperor Shadow Armor
Master Shadow Shield
M. Sky Emperor Shadow Shoes
M. Sky Emperor Shadow Earring
Master Shadow Weapon
M. Sky Emperor Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Soul Ascetic Shadow Armor
Master Shadow Shield
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
M. Soul Ascetic Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Hyper Novice Shadow Armor
Master Shadow Shield
M. Hyper Novice Shadow Shoes
M. Hyper Novice Shadow Earring
Master Shadow Weapon
M. Hyper Novice Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
Savage Shadow Armor
Master Shadow Shield
Savage Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Crescive Shadow Armor
Master Shadow Shield
Crescive Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Golden Blooded Cannon Shadow Armor
Master Shadow Shield
Golden Blooded Cannon Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Hack Slasher Shadow Armor
Master Shadow Shield
Hack Slasher Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Metallic Fury Shadow Armor
Master Shadow Shield
Metallic Fury Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Wild Bullet Shadow Armor
Master Shadow Shield
Wild Bullet Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Powerful Rush Shadow Armor
Master Shadow Shield
Powerful Rush Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Mystery Dust Shadow Armor
Master Shadow Shield
Mystery Dust Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Thunder Buster Shadow Armor
Master Shadow Shield
Thunder Buster Cannon Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Rain Pressure Shadow Armor
Master Shadow Shield
Rain Pressure Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Blazing Flame Blast Shadow Armor
Master Shadow Shield
Blazing Flame Blast Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Hogogong Battering Shadow Armor
Master Shadow Shield
Hogogong Battering Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Divinus Shadow Armor
Master Shadow Shield
Divinus Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Storm Hurricane Shadow Armor
Master Shadow Shield
Storm Hurricane Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Sunset Blast Shadow Armor
Master Shadow Shield
Sunset Blast Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Lightning Swamp Shadow Armor
Master Shadow Shield
Lightning Swamp Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
From Abyss Shadow Armor
Master Shadow Shield
From Abyss Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Four Bearing God Shadow Armor
Master Shadow Shield
Four Bearing God Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Magical Master Shadow Armor
Master Shadow Shield
Magical Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Spell Master Shadow Armor
Master Shadow Shield
Spell Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Sorcery Master Shadow Armor
Master Shadow Shield
Sorcery Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Sword Master Shadow Armor
Master Shadow Shield
Sword Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Bow Master Shadow Armor
Master Shadow Shield
Bow Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Fatal Master Shadow Armor
Master Shadow Shield
Fatal Master Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Madness Breath Shadow Armor
Master Shadow Shield
Madness Breath Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Thorns Shadow Armor
Master Shadow Shield
Thorns Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Hyunrok Breeze Spirit Shadow Armor
Master Shadow Shield
Hyunrok Breeze Spirit Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Spark Cannonade Shadow Armor
Master Shadow Shield
Spark Cannonade Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Shield Shooter Shadow Armor
Master Shadow Shield
Shield Shooter Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Exorcism of Malicious Soul Shadow Armor
Master Shadow Shield
Exorcism of Malicious Soul Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}