Master Shadow Weapon

Item ID 24792 Name Master Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
Weapon Level 0 Identifier S_Master_Weapon
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Weapon
Defense 0 Equippable Jobs Super novice, Knight, Priest, Wizard, Blacksmith, Hunter, Assassin, Crusader, Monk, Sage, Rogue, Alchemist, Bard / Dancer, Star Gladiator, Soul Linker, Kagerou / Oboro, Rebellion
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 200
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bMatkRate,2;
bonus bAtkRate,2;
bonus bShortAtkRate,(.@r/2);
bonus bLongAtkRate,(.@r/2);
bonus2 bMagicAtkEle,Ele_All,(.@r/2);
if (.@r>=7) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   if (.@r>=9) {
      bonus bPAtk,2;
      bonus bSMatk,2;
   }
}

Set Script
M. Dragon Knight Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Dragon Knight Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Imperial Guard Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Imperial Guard Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Shadow Cross Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Shadow Cross Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Abyss Chaser Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Cardinal Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Cardinal Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Inquisitor Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Inquisitor Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Meister Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Meister Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Biolo Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Biolo Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Windhawk Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Windhawk Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Troubadour & Trouvere Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Troubadour & Trouvere Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Arch Mage Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Arch Mage Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Elemental Master Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Elemental Master Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Night Watch Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Night Watch Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Spirit Handler Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Spirit Handler Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Shinkiro & Shiranui Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Shinkiro & Shiranui Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Sky Emperor Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Sky Emperor Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Hyper Novice Shadow Earring
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Hyper Novice Shadow Pendant
Master Shadow Weapon
bonus bAllTraitStats,2;
M. Dragon Knight Shadow Earring
Master Shadow Weapon
M. Dragon Knight Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Imperial Guard Shadow Earring
Master Shadow Weapon
M. Imperial Guard Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Shadow Cross Shadow Earring
Master Shadow Weapon
M. Shadow Cross Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
M. Abyss Chaser Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Cardinal Shadow Earring
Master Shadow Weapon
M. Cardinal Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Inquisitor Shadow Earring
Master Shadow Weapon
M. Inquisitor Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Meister Shadow Earring
Master Shadow Weapon
M. Meister Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Biolo Shadow Earring
Master Shadow Weapon
M. Biolo Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Windhawk Shadow Earring
Master Shadow Weapon
M. Windhawk Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Troubadour & Trouvere Shadow Earring
Master Shadow Weapon
M. Troubadour & Trouvere Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Arch Mage Shadow Earring
Master Shadow Weapon
M. Arch Mage Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Elemental Master Shadow Earring
Master Shadow Weapon
M. Elemental Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Night Watch Shadow Earring
Master Shadow Weapon
M. Night Watch Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Spirit Handler Shadow Earring
Master Shadow Weapon
M. Spirit Handler Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Shinkiro & Shiranui Shadow Earring
Master Shadow Weapon
M. Shinkiro & Shiranui Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Sky Emperor Shadow Earring
Master Shadow Weapon
M. Sky Emperor Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
M. Soul Ascetic Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Hyper Novice Shadow Earring
Master Shadow Weapon
M. Hyper Novice Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bPAtk,1;
bonus bSMatk,1;
if (.@sum>=27) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
M. Dragon Knight Shadow Armor
Master Shadow Shield
M. Dragon Knight Shadow Shoes
M. Dragon Knight Shadow Earring
Master Shadow Weapon
M. Dragon Knight Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Imperial Guard Shadow Armor
Master Shadow Shield
M. Imperial Guard Shadow Shoes
M. Imperial Guard Shadow Earring
Master Shadow Weapon
M. Imperial Guard Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Shadow Cross Shadow Armor
Master Shadow Shield
M. Shadow Cross Shadow Shoes
M. Shadow Cross Shadow Earring
Master Shadow Weapon
M. Shadow Cross Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Abyss Chaser Shadow Armor
Master Shadow Shield
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
M. Abyss Chaser Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Cardinal Shadow Armor
Master Shadow Shield
M. Cardinal Shadow Shoes
M. Cardinal Shadow Earring
Master Shadow Weapon
M. Cardinal Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Inquisitor Shadow Armor
Master Shadow Shield
M. Inquisitor Shadow Shoes
M. Inquisitor Shadow Earring
Master Shadow Weapon
M. Inquisitor Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Meister Shadow Armor
Master Shadow Shield
M. Meister Shadow Shoes
M. Meister Shadow Earring
Master Shadow Weapon
M. Meister Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Biolo Shadow Armor
Master Shadow Shield
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
Master Shadow Weapon
M. Biolo Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Windhawk Shadow Armor
Master Shadow Shield
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
Master Shadow Weapon
M. Windhawk Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Troubadour & Trouvere Shadow Armor
Master Shadow Shield
M. Troubadour & Trouvere Shadow Shoes
M. Troubadour & Trouvere Shadow Earring
Master Shadow Weapon
M. Troubadour & Trouvere Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Arch Mage Shadow Armor
Master Shadow Shield
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
Master Shadow Weapon
M. Arch Mage Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Elemental Master Shadow Armor
Master Shadow Shield
M. Elemental Master Shadow Shoes
M. Elemental Master Shadow Earring
Master Shadow Weapon
M. Elemental Master Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Night Watch Shadow Armor
Master Shadow Shield
M. Night Watch Shadow Shoes
M. Night Watch Shadow Earring
Master Shadow Weapon
M. Night Watch Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Spirit Handler Shadow Shoes
M. Spirit Handler Shadow Armor
Master Shadow Shield
M. Spirit Handler Shadow Earring
Master Shadow Weapon
M. Spirit Handler Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Shinkiro & Shiranui Shadow Armor
Master Shadow Shield
M. Shinkiro & Shiranui Shadow Shoes
M. Shinkiro & Shiranui Shadow Earring
Master Shadow Weapon
M. Shinkiro & Shiranui Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Sky Emperor Shadow Armor
Master Shadow Shield
M. Sky Emperor Shadow Shoes
M. Sky Emperor Shadow Earring
Master Shadow Weapon
M. Sky Emperor Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Soul Ascetic Shadow Armor
Master Shadow Shield
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
M. Soul Ascetic Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
M. Hyper Novice Shadow Armor
Master Shadow Shield
M. Hyper Novice Shadow Shoes
M. Hyper Novice Shadow Earring
Master Shadow Weapon
M. Hyper Novice Shadow Pendant
bonus2 bIgnoreResRaceRate,RC_All,20;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
bonus2 bIgnoreMResRaceRate,RC_All,20;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
Eternal Cross Shadow Earring
Master Shadow Weapon
Eternal Cross Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Gale Shadow Earring
Master Shadow Weapon
Gale Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Red Thunder Cannon Shadow Earring
Master Shadow Weapon
Red Thunder Cannon Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Storm Servant Shadow Earring
Master Shadow Weapon
Storm Servant Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Rhythmical Shadow Earring
Master Shadow Weapon
Rhythmical Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Spiral One Shadow Earring
Master Shadow Weapon
Spiral One Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Mighty Stomp Shadow Earring
Master Shadow Weapon
Mighty Stomp Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Explosive Shadow Earring
Master Shadow Weapon
Explosive Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Vulcan Jack Shadow Earring
Master Shadow Weapon
Vulcan Jack Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Over Cross Shadow Earring
Master Shadow Weapon
Over Cross Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Explosion Shadow Earring
Master Shadow Weapon
Explosion Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Chulho Claw Shadow Earring
Master Shadow Weapon
Chulho Claw Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Arbit Shadow Earring
Master Shadow Weapon
Arbit Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Flare Bloom Shadow Earring
Master Shadow Weapon
Flare Bloom Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Noon Sun Shadow Earring
Master Shadow Weapon
Noon Sun Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Conflagrative Shadow Earring
Master Shadow Weapon
Conflagrative Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Abyss Flame Shadow Earring
Master Shadow Weapon
Abyss Flame Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Talisman of White Black Shadow Earring
Master Shadow Weapon
Talisman of White Black Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Magical Master Shadow Earring
Master Shadow Weapon
Magical Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Spell Master Shadow Earring
Master Shadow Weapon
Spell Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Sorcery Master Shadow Earring
Master Shadow Weapon
Sorcery Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Sword Master Shadow Earring
Master Shadow Weapon
Sword Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Bow Master Shadow Earring
Master Shadow Weapon
Bow Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Fatal Master Shadow Earring
Master Shadow Weapon
Fatal Master Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Dragonic Spear Shadow Earring
Master Shadow Weapon
Dragonic Spear Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Acidified Shadow Earring
Master Shadow Weapon
Acidified Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Hyunrok Cannon Shadow Earring
Master Shadow Weapon
Hyunrok Cannon Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Triple Shadow Earring
Master Shadow Weapon
Triple Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Radiant Shadow Earring
Master Shadow Weapon
Radiant Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Talisman of Red Blue Shadow Earring
Master Shadow Weapon
Talisman of Red Blue Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}