Stardust Shadow Weapon
| Item ID | 24652 | Name | Stardust Shadow Weapon |
|
A pair of gloves that can draw the wearer's potential ability.
_______________________ Increases damage of Flash Kick by 3%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 5%). _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by additional 5%). _______________________ When equipped with Stardust Shadow Shield and Stardust Shadow Armor: For each Refine Levels of entire set: Increases damage of Falling Star by 1%. _______________________ When equipped with Star Emperor Shadow Shoes: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Type: Shadow Weapon _______________________ Requirement: Base Level 99 Star Emperor |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Stardust_Weapon | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Weapon | ||
| Defense | 0 | Equippable Jobs | Star Gladiator | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus2 bSkillAtk,"SJ_FLASHKICK",10;
if (.@r>=7) {
bonus bAspdRate,5;
}
if (.@r>=9) {
bonus bAspdRate,5;
}
|
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",.@sum; |