Savage Rabbit Shadow Earring
| Item ID | 24637 | Name | Savage Rabbit Shadow Earring |
|
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ Increases Ranged Physical Damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by additional 5%. _______________________ Refine Level +9: Decreases SP Consumption of Lunatic Carrot Beat by 10%. _______________________ When equipped with Savage Rabbit Shadow Pendant and Savage Rabbit Shadow Shoes: For each Refine Level of entire set: Increases damage of Lunatic Carrot Beat and Spirit of Savage by 1%. _______________________ When equipped with Doram Physical Shadow Armor: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 99 Summoner (Doram) |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_SavageRabbit_Earing | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Right (Earring) | ||
| Defense | 0 | Equippable Jobs | Summoner | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bLongAtkRate,5;
if (.@r>=7) {
bonus bLongAtkRate,5;
}
if (.@r>=9) {
bonus2 bSkillUseSPrate,"SU_LUNATICCARROTBEAT",10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum; bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum; |