Flare Dance Shadow Earring
| Item ID | 24604 | Name | Flare Dance Shadow Earring |
|
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ MaxHP +5% _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: MaxHP +2000, MaxSP +200. Increases Ranged Physical Damage by 7%. _______________________ When combined with Flare Dance Shadow Pendant and Flare Dance Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Fire Dance by 1%. _______________________ When combined with Rebellion Shadow Armor: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 99 Gunslinger |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Flare_Dance_Earing | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Right (Earring) | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxHPrate,5;
if (.@r>=7) {
bonus bMaxHPrate,5;
}
if (.@r>=9) {
bonus bLongAtkRate,7;
bonus bMaxHP,2000;
bonus bMaxSP,200;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2; |