Arrow Vulcan Shadow Weapon

Item ID 24503 Name Arrow Vulcan Shadow Weapon
A pair of gloves that can draw the wearer's potential ability.
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Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 4%.
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When equipped with Arrow Vulcan Shadow Pendant and Arrow Vulcan Shadow Earring:
For each Refine Level of entire set:
Increases damage of Arrow Vulcan by 1%.
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When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield:
Ignores physical defense of all race, except Players, by 40%.

For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
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Type: Shadow Weapon
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Requirement:
Base Level 99
Minstrel and Wanderer
Weapon Level 0 Identifier S_Arrowvulcan_Weapon
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Weapon
Defense 0 Equippable Jobs Bard / Dancer
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper Third, Third Upper, Third Baby
Weight 0 Min Equip Level 99
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
else if (.@r>=7) {
   bonus bLongAtkRate,6;
}
else {
   bonus bLongAtkRate,3;
}

Set Script
Arrow Vulcan Shadow Weapon
Minstrel Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Arrow Vulcan Shadow Weapon
Wanderer Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earring
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;