Arrow Vulcan Shadow Weapon
| Item ID | 24503 | Name | Arrow Vulcan Shadow Weapon |
|
A pair of gloves that can draw the wearer's potential ability.
_______________________ Increases Ranged Physical Damage by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by additional 3%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 4%. _______________________ When equipped with Arrow Vulcan Shadow Pendant and Arrow Vulcan Shadow Earring: For each Refine Level of entire set: Increases damage of Arrow Vulcan by 1%. _______________________ When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. _______________________ Type: Shadow Weapon _______________________ Requirement: Base Level 99 Minstrel and Wanderer |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Arrowvulcan_Weapon | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Weapon | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
bonus bLongAtkRate,10;
}
else if (.@r>=7) {
bonus bLongAtkRate,6;
}
else {
bonus bLongAtkRate,3;
}
|
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum; |