Judex Shadow Shield
| Item ID | 24495 | Name | Judex Shadow Shield |
|
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ Increases Magical Damage with Holy element by 3%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by additional 3%. _______________________ Refine Level +9: Increases Magical Damage with Holy element by additional 4%. _______________________ When equipped with Judex Shadow Armor and Judex Shadow Shoes: For each Refine Level of entire set: Increases damage of Adoramus by 1%. _______________________ When equipped with Arc Bishop Shadow Weapon: Ignores magical defense of enemies of all race, except Players, by 40%. For each Refine Level of entire set: Ignores magical defense of enemies of all race, except Players, by additional 1%. _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 99 Archbishop |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Judex_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | Priest | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,6;
}
else {
bonus2 bMagicAtkEle,Ele_Holy,3;
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; |
||||||
|
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"AB_JUDEX",.@sum; |