Penetration Shadow Shoes
| Item ID | 24373 | Name | Penetration Shadow Shoes |
|
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________ Ignores physical defense of Normal class by 5%. _______________________ For each 2 Refine Levels: Ignores physical defense of Normal class by additional 1%. _______________________ Type: Shadow Shoes _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Penetration_Shoes | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shoes | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2); |
||||
| Set | Script | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
|
||||||||||||
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
|
||||||||||||
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
|
||||||||||||
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Plant;
bonus bIgnoreDefRace,RC_Brute;
}
|
||||||||||||
|
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
|
||||||||||||
|
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
|