Tempest Shadow Shield
| Item ID | 24345 | Name | Tempest Shadow Shield |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ Ignores magical defense of enemies of Normal class by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of enemies of Normal class by additional 1%. _______________________ Type: Shadow Shield _______________________ Requirement: None |
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| Weapon Level | 0 | Identifier | S_Tempest_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2); |
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| Set | Script | ||||||||||||
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if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}
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