Sigrun Shadow Shield
| Item ID | 24327 | Name | Sigrun Shadow Shield |
|
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ VIT +1 _______________________ For each Refine Level: DEF +5 MDEF +1 _______________________ When equipped by Swordman, Thief, Taekwon and Star Gladiator: ASPD +1 _______________________ When equipped by Merchant, Archer and Gunslinger: FLEE +15 _______________________ When equipped by Mage, Acolyte, Ninja and Soul Linker: MaxSP +2% Increases Healing skills effectiveness by 3%. _______________________ When equipped by Novice and Doram: Decreases Variable Casting Time by 5%. MaxSP +300 _______________________ When equipped with Sigrun Shadow Armor: Total Refine Level of entire set at least +17: The effect of bonus stats increased by 100%. _______________________ Type: Shadow Shield _______________________ Requirement: Gunslinger |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Sigrun_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMdef,.@r;
bonus bVit,1;
bonus bDef,5*.@r;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bAspd,1;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMaxSPrate,2;
bonus bHealPower,3;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
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