Sigrun Shadow Armor
| Item ID | 24326 | Name | Sigrun Shadow Armor |
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A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________ LUK +1 _______________________ For each Refine Level: HIT +1 _______________________ When equipped by Swordman, Thief, Taekwon and Star Gladiator: ATK +15 _______________________ When equipped by Merchant, Archer and Gunslinger: Increases Ranged Physical Damage by 3%. _______________________ When equipped by Mage, Acolyte, Ninja and Soul Linker: MATK +15 _______________________ When equipped by Novice and Doram: Increases Attack Speed (decreases After Attack Delay by 5%). MaxHP +1000 _______________________ When equipped with Sigrun Shadow Shield: Total Refine Level of entire set at least +17: The effect of bonus stats increased by 100%. _______________________ Type: Shadow Armor _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Sigrun_Armor | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Armor | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bLuk,1;
bonus bHit,.@r;
bonus bMaxHP,.@r*10;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bLongAtkRate,3;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
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