Super Novice Shadow Shield
| Item ID | 24318 | Name | Super Novice Shadow Shield |
|
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ MaxHP +1000 MaxSP +200 _______________________ For each Level of Double Attack: Increases Attack Speed (decreases After Attack Delay by 2%). _______________________ For each Level of Owl's Eye: Decreases Variable Casting Time by 2%. _______________________ For each Refine Level: Increases Attack Speed (decreases After Attack Delay by 1%). Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: ATK +2% MATK +2% _______________________ Refine Level +9: ATK +3% MATK +3% _______________________ When equipped with Super Novice Shadow Weapon: All Basic Stats +3 MaxHP +2% MaxSP +2% Decreases SP Consumption by 10%. _______________________ Type: Shadow Shield _______________________ Requirement: Novice |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_SuperNovice_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxHP,1000;
bonus bMaxSP,200;
bonus bAspdRate,(2*getskilllv("TF_DOUBLE")+.@r);
bonus bVariableCastrate,-(2*getskilllv("AC_OWL")+.@r);
if (.@r>=7) {
bonus bAtkRate,2;
bonus bMatkRate,2;
}
if (.@r>=9) {
bonus bAtkRate,3;
bonus bMatkRate,3;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; |
||||
|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |