Minstrel Shadow Shield
| Item ID | 24312 | Name | Minstrel Shadow Shield |
|
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ MaxSP +3% _______________________ For each Refine Level: MDEF +1 multiplied by every 5 skill levels of Minstrel's exclusive skills: Echo Song, Harmonize and Windmill Rush _______________________ When equipped with Minstrel Shadow Weapon: MaxHP +2% MaxSP +2% For each 2 Level of Lesson: Increases Ranged Physical Damage by 1%. _______________________ When equipped with 2 types of Archer Shadow, Bard Shadow and Minstrel Shadow Equipment: All Basic Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal class by 50%. _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 99 Minstrel |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Minstrel_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 0 | Equip Gender | Male | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxSPrate,3;
bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;
|
||||
| Set | Script | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; |
||||||||||||
|
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
|
||||||||||||
|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
||||||||||||
|
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum; |