Guillotine Cross Shadow Shield
| Item ID | 24307 | Name | Guillotine Cross Shadow Shield |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ Decreases Dark Claw skill cooldown by 10 seconds. _______________________ For each Refine Level: Decreases Dark Claw skill cooldown by additional 2 seconds. _______________________ When equipped with Guillotine Cross Shadow Weapon: Increases damage of Dark Illusion by 20%. Random chance to auto-cast Level 1 Dark Claw when dealing physical damage. _______________________ When equipped with 2 types of Thief Shadow, Assassin Shadow and Guillotine Cross Shadow Equipment: All Basic Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal class by 50%. _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 99 Guillotine Cross |
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| Weapon Level | 0 | Identifier | S_Guillotine_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillCooldown,"GC_DARKCROW",-(10000+(2000*.@r)); |
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| Set | Script | ||||||||||||
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bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; |
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bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; |
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.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |
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.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum; |