Guillotine Cross Shadow Shield

Item ID 24307 Name Guillotine Cross Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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Decreases Dark Claw skill cooldown by 10 seconds.
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For each Refine Level:
Decreases Dark Claw skill cooldown by additional 2 seconds.
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When equipped with Guillotine Cross Shadow Weapon:
Increases damage of Dark Illusion by 20%.
Random chance to auto-cast Level 1 Dark Claw when dealing physical damage.
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When equipped with 2 types of Thief Shadow, Assassin Shadow and Guillotine Cross Shadow Equipment:
All Basic Stats +10
MaxHP +5%
MaxSP +5%
Ignores physical and magical defense of Normal class by 50%.
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Type: Shadow Shield
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Requirement:
Base Level 99
Guillotine Cross
Weapon Level 0 Identifier S_Guillotine_Shield
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Shield
Defense 0 Equippable Jobs Assassin
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper Third, Third Upper, Third Baby
Weight 0 Min Equip Level 99
NPC Buy 10 Max Equip Level None
NPC Sell 5 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillCooldown,"GC_DARKCROW",-(10000+(2000*.@r));

Set Script
Thief Shadow Pendant
Thief Shadow Earring
Assassin Shadow Shoes
Assassin Shadow Armor
Guillotine Cross Shadow Weapon
Guillotine Cross Shadow Shield
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Guillotine Cross Shadow Weapon
Guillotine Cross Shadow Shield
bonus2 bSkillAtk,"GC_DARKILLUSION",20;
bonus3 bAutoSpell,"GC_DARKCROW",1,10;
Katar Shadow Weapon
Guillotine Cross Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Ripper Slasher Shadow Weapon
Guillotine Cross Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;