Genetic Shadow Shield

Item ID 24304 Name Genetic Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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MaxHP +3%
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DEF +1 multiplied with total skill level of Genetic's related skills:
Cart Tornado, Cart Cannon and Cart Boost
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When equipped with Genetic Shadow Weapon:
MaxHP +2%
Decreases Cart Tornado skill cooldown by 1 second.
Decreases Variable Casting Time of Cart Boost by 100%.
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When equipped with 2 types of Merchant Shadow, Alchemist Shadow and Genetic Shadow Equipment:
All Basic Stats +10
MaxHP +5%
MaxSP +5%
Ignores physical and magical defense of Normal class by 50%.
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Type: Shadow Shield
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Requirement:
Base Level 99
Genetic
Weapon Level 0 Identifier S_Genetic_Shield
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Shield
Defense 0 Equippable Jobs Alchemist
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper Third, Third Upper, Third Baby
Weight 0 Min Equip Level 99
NPC Buy 10 Max Equip Level None
NPC Sell 5 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxHPrate,3;
bonus bDef,.@r*(getskilllv("GN_CART_TORNADO")+getskilllv("GN_CARTBOOST")+getskilllv("GN_CARTCANNON"));

Set Script
Merchant Shadow Pendant
Merchant Shadow Earring
Alchemist Shadow Shoes
Alchemist Shadow Armor
Genetic Shadow Weapon
Genetic Shadow Shield
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
Genetic Shadow Weapon
Genetic Shadow Shield
bonus bMaxHPrate,2;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bVariableCastrate,"GN_CARTBOOST",-100;
Crazy Shadow Weapon
Genetic Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
Cannon Cart Shadow Weapon
Genetic Shadow Shield
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bVariableCastrate,-.@sum/2;