Rune Knight Shadow Shield
| Item ID | 24301 | Name | Rune Knight Shadow Shield |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ When Enchant Blade is used: For each Refine Level: Increases ASPD by 1% for 50 seconds. _______________________ Refine Level +7: When Enchant Blade is used: Increases ASPD by 1 for 50 seconds. _______________________ Refine Level +9: When Enchant Blade is used: Increases ASPD by additional 1 for 50 seconds. _______________________ When equipped with Rune Knight Shadow Weapon: Decreases SP Consumption of Sonic Wave by 20% Random chance to auto-cast Level 3 Ignition Break when dealing physical damage. _______________________ When equipped with 2 types of Swordman Shadow, Knight Shadow and Rune Knight Shadow Equipment: All Basic Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal class by 50%. _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 99 Rune Knight |
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| Weapon Level | 0 | Identifier | S_Runeknight_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | Knight | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"RK_ENCHANTBLADE";
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| Set | Script | ||||||||||||
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bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; |
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bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r; |
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r; |