Force Shadow Earring
| Item ID | 24225 | Name | Force Shadow Earring |
|
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ ATK +5 _______________________ For each Refine Level: ATK +1 _______________________ Refine Level +7: MaxHP +1% _______________________ Refine Level +9: ATK +1%. _______________________ When equipped with Force Shadow Weapon and Force Shadow Pendant: ATK +10 _______________________ Total Refine Level of entire set at least +20: ATK +1%. _______________________ Total Refine Level of entire set at least +25: ATK +1%. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 70 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Force_Earring | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Right (Earring) | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 70 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bBaseAtk,5+.@r;
if (.@r>=7) {
bonus bMaxHPrate,1;
}
if (.@r>=9) {
bonus2 bAddClass,Class_All,1;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddClass,Class_All,1;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus2 bAddClass,Class_All,1;
}
if (.@r>=25) {
bonus2 bAddClass,Class_All,1;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bBaseAtk,10;
if (.@r>=20) {
bonus bAtkRate,1;
}
if (.@r>=25) {
bonus bAtkRate,1;
}
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