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Set
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Script
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_DemiHuman;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Demon;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Player_Doram;
}
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Insect;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Fish;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Dragon;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Angel;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Formless;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Undead;
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bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Plant;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
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bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
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bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
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bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Plant;
}
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bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
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bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
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