Penetration Shadow Pendant

Item ID 24167 Name Penetration Shadow Pendant
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Ignores physical defense of all monsters by 5%.
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For each 2 Refine Levels:
Ignores physical defense of all monsters by additional 1%.
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Type: Shadow Pendant
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Requirement: None
Weapon Level 0 Identifier S_Penetration_Pendent
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Accessory Left (Pendant)
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 1
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);

Set Script
Demi-Human Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_DemiHuman;
Exorcist Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Demon;
Hunting Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus bIgnoreDefRace,RC_Brute;
   bonus bIgnoreDefRace,RC_Player_Doram;
}
Insect Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Insect;
Fishing Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Fish;
Dragon Killer Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Dragon;
Angelus Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Angel;
Formless Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Formless;
Holy Water Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Undead;
Plant Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Plant;
Penetration Shadow Earring
Penetration Shadow Pendant
Force Executioner Shadow Weapon
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus bIgnoreDefRace,RC_DemiHuman;
}
Penetration Shadow Weapon
Penetration Shadow Armor
Penetration Shadow Earring
Penetration Shadow Pendant
Penetration Shadow Shoes
Penetration Shadow Shield
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
   bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
Executioner Holy Water Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_DemiHuman;
   bonus bIgnoreDefRace,RC_Undead;
}
Fishing Insect Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Fish;
   bonus bIgnoreDefRace,RC_Insect;
}
Scissors Hunting Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Brute;
   bonus bIgnoreDefRace,RC_Plant;
}
Vibration Dragon Killer Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Formless;
   bonus bIgnoreDefRace,RC_Dragon;
}
Exorcist Corrupt Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Demon;
   bonus bIgnoreDefRace,RC_Angel;
}