Stability Shadow Shield
| Item ID | 24090 | Name | Stability Shadow Shield |
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A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ DEF +3 _______________________ For each Refine Level: Increases resistance against Stone Curse, Sleep, Silence and Blind statuses by 1%. _______________________ For each 2 Refine Levels: Increases resistance against Stun, Frozen, Curse and Bleeding statuses by 1%. _______________________ When equipped with Plasterus Shadow Armor and Plasterus Shadow Shoes: DEF +5 Total Refine Level of entire set at least +20: Prevents Stone Curse status. _______________________ When equipped with Insomnia Shadow Armor and Insomnia Shadow Shoes: DEF +5 Total Refine Level of entire set at least +20: Prevents Sleep status. _______________________ When equipped with Peerless Shadow Armor and Peerless Shadow Shoes: DEF +5 Total Refine Level of entire set at least +20: Prevents Silence status. _______________________ When equipped with Adurate Shadow Armor and Adurate Shadow Shoes: DEF +5 Total Refine Level of entire set at least +20: Prevents Blind status. _______________________ When equipped with Unfreezing Shadow Weapon, Unfreezing Shadow Earring and Unfreezing Shadow Pendant: DEF +4 Total Refine Level of entire set at least +30: Prevents Frozen status. _______________________ When equipped with Neutral Shadow Earring, Neutral Shadow Pendant and Neutral Shadow Weapon: DEF +4 Total Refine Level of entire set at least +30: Prevents Stun status. _______________________ When equipped with Uncurse Shadow Earring and Uncurse Shadow Pendant: DEF +5 Total Refine Level of entire set at least +20: Prevents Curse status. _______________________ When equipped with Vitality Shadow Earring and Vitality Shadow Pendant: DEF +5 Total Refine Level of entire set at least +20: Prevents Bleeding status. _______________________ Type: Shadow Shield _______________________ Requirement: None |
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| Weapon Level | 0 | Identifier | S_Stability_Shield | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Shield | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bDef,3; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bResEff,Eff_Stun,(.@r/2)*100; bonus2 bResEff,Eff_Freeze,(.@r/2)*100; bonus2 bResEff,Eff_Curse,(.@r/2)*100; bonus2 bResEff,Eff_Bleeding,(.@r/2)*100; bonus2 bResEff,Eff_Stone,.@r*100; bonus2 bResEff,Eff_Sleep,.@r*100; bonus2 bResEff,Eff_Silence,.@r*100; bonus2 bResEff,Eff_Blind,.@r*100; |
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| Set | Script | ||||||||
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; |
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; |
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; |
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; |
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bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Freeze,10000; |
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; |
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bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; |
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bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; |
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stone,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Sleep,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Silence,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Blind,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Freeze,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Bleeding,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stun,10000;
}
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Curse,10000;
}
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