Stability Shadow Shield

Item ID 24090 Name Stability Shadow Shield
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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DEF +3
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For each Refine Level:
Increases resistance against Stone Curse, Sleep, Silence and Blind statuses by 1%.
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For each 2 Refine Levels:
Increases resistance against Stun, Frozen, Curse and Bleeding statuses by 1%.
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When equipped with Plasterus Shadow Armor and Plasterus Shadow Shoes:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Stone Curse status.
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When equipped with Insomnia Shadow Armor and Insomnia Shadow Shoes:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Sleep status.
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When equipped with Peerless Shadow Armor and Peerless Shadow Shoes:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Silence status.
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When equipped with Adurate Shadow Armor and Adurate Shadow Shoes:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Blind status.
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When equipped with Unfreezing Shadow Weapon, Unfreezing Shadow Earring and Unfreezing Shadow Pendant:
DEF +4

Total Refine Level of entire set at least +30:
Prevents Frozen status.
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When equipped with Neutral Shadow Earring, Neutral Shadow Pendant and Neutral Shadow Weapon:
DEF +4

Total Refine Level of entire set at least +30:
Prevents Stun status.
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When equipped with Uncurse Shadow Earring and Uncurse Shadow Pendant:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Curse status.
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When equipped with Vitality Shadow Earring and Vitality Shadow Pendant:
DEF +5

Total Refine Level of entire set at least +20:
Prevents Bleeding status.
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Type: Shadow Shield
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Requirement: None
Weapon Level 0 Identifier S_Stability_Shield
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Shield
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 1
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bDef,3;
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bResEff,Eff_Stun,(.@r/2)*100;
bonus2 bResEff,Eff_Freeze,(.@r/2)*100;
bonus2 bResEff,Eff_Curse,(.@r/2)*100;
bonus2 bResEff,Eff_Bleeding,(.@r/2)*100;
bonus2 bResEff,Eff_Stone,.@r*100;
bonus2 bResEff,Eff_Sleep,.@r*100;
bonus2 bResEff,Eff_Silence,.@r*100;
bonus2 bResEff,Eff_Blind,.@r*100;

Set Script
Stability Shadow Shield
Harrods Plaster Shadow Armor
Harrods Plaster Shadow Shoes
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Stone,10000;
Stability Shadow Shield
Insomnia Shadow Armor
Insomnia Shadow Shoes
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Sleep,10000;
Stability Shadow Shield
Peerless Shadow Armor
Peerless Shadow Shoes
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Silence,10000;
Stability Shadow Shield
Andre Shadow Armor
Andre Shadow Shoes
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Blind,10000;
Stability Shadow Shield
Unfreezing Shadow Weapon
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
   bonus2 bResEff,Eff_Freeze,10000;
Stability Shadow Shield
Vitality Shadow Earring
Vitality Shadow Pendant
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
   bonus2 bResEff,Eff_Bleeding,10000;
Stability Shadow Shield
Neutral Shadow Weapon
Neutral Shadow Earring
Neutral Shadow Pendant
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
   bonus2 bResEff,Eff_Stun,10000;
Stability Shadow Shield
Frozen Curse Shadow Earring
Frozen Curse Shadow Pendant
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
   bonus2 bResEff,Eff_Curse,10000;
Stability Shadow Shield
Plasterer's Shadow Armor II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Stone,10000;
}
Stability Shadow Shield
Insomniac Shadow Shoes II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Sleep,10000;
}
Stability Shadow Shield
Peerless Shadow Armor II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Silence,10000;
}
Stability Shadow Shield
Adulate Shadow Shoes II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Blind,10000;
}
Stability Shadow Shield
Unfreezing Shadow Weapon II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Freeze,10000;
}
Stability Shadow Shield
Vitality Shadow Earring II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Bleeding,10000;
}
Stability Shadow Shield
Neutral Shadow Weapon II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Stun,10000;
}
Stability Shadow Shield
Uncursed Shadow Pendant II
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Curse,10000;
}