Pollux Shoes
| Item ID | 2400 | Name | Pollux Shoes |
|
Shoes imbued with the power of Pollux, one of the great winter hexagons.
_______________________ MDEF +5 ATK +50 Increases Attack Speed (decreases After Attack Delay by 10%). MaxHP +10%, MaxSP +10% _______________________ When equipped by Star Emperor: ATK +80 MaxHP +10%?, MaxSP +10% Physical attacks recovers 2 SP. Decreases damage taken from enemies of Boss class by 5%. _______________________ Refine Level +8: Decreases Fixed Casting Time by 60%. For each Base Level: Increases damage of Flying Kick by 5%. _______________________ When equipped with Pollux Manteau: MaxHP +2000, MaxSP +200 Increases Physical Damage against enemies of every size by 30%. _______________________ When equipped by Star Emperor and with Zodiac: For each Refine Level: Perfect HIT +2% _______________________ [Pollux Shoes] can only be sold to NPCs or moved to the storage. _______________________ Type: Shoes Defense: 25 Weight: 40 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Pollux_Shoes_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 25 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,5;
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
bonus bBaseAtk,80;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bSPDrainValue,2;
bonus2 bSubClass,Class_Boss,5;
if (.@r>=8) {
bonus bFixedCastrate,-60;
bonus2 bSkillAtk,"TK_JUMPKICK",5*BaseLevel;
}
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bMaxHP,2000; bonus bMaxSP,200; bonus bPerfectHitAddRate,30; bonus bNoSizeFix; |
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.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHitAddRate,2*.@r; |