Chameleon Armor
| Item ID | 2386 | Name | Chameleon Armor |
|
A miraculous Armor that can change its abilities according to those of its wearer.
_______________________ Increases MaxHP and MaxSP based on wearer's base Level. _______________________ Adds a chance of nullifying all magical skills for 2 seconds when receiving magical attack. _______________________ When equipped by Swordman,Merchant and Thief classes: DEF +3 _______________________ When equipped by Mage, Acolyte and Archer classes: MDEF +5 _______________________ Type: Armor Defense: 55 Weight: 170 Armor Level: 1 Can be enchanted by: Apprentice Craftsmanprontera,165,60,0,100,0,0 _______________________ Requirement: Base Level 70 Transcendent 2nd classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Chameleon_Armor | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 55 | Equippable Jobs | Knight, Priest, Wizard, Blacksmith, Hunter, Assassin, Crusader, Monk, Sage, Rogue, Alchemist, Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Upper, Third, Third Upper, Third Baby | ||
| Weight | 170 | Min Equip Level | 70 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMaxHP,(BaseLevel*7);
bonus bMaxSP,(BaseLevel/2);
autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }";
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
bonus bMdef,5;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
bonus bDef,3;
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Chameleon Armor Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 1975 | Beholder Master | 0.05% | Yes | 106 | Formless | Level 2 Wind |