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Set
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Script
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"NC_POWERSWING",10,120;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"GN_CART_TORNADO",30;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{}",15,100,BF_WEAPON,"{ sc_start SC_GIANTGROWTH,10000,1; }";
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bMatk,100;
bonus3 bAutoSpell,"WZ_METEOR",5,50;
bonus3 bAutoSpell,"WZ_VERMILION",5,50;
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;
autobonus3 "{ bonus2 bSkillAtk,\"WL_TETRAVORTEX\",15; }",1000,5000,"HW_MAGICPOWER";
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
autobonus "{ bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_FIREBOLTBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; }",15,10000,BF_WEAPON|BF_MAGIC;
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus3 bAutoSpell,"RK_SONICWAVE",5,50;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",100; }",15,5000,BF_WEAPON|BF_MAGIC;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus bDelayrate,-10;
autobonus3 "{ bonus2 bAddClass,Class_Boss,25; }",30,10000,"SR_KNUCKLEARROW";
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus "{ bonus bBaseAtk,200; bonus bMatk,200; }",15,10000,BF_WEAPON|BF_MAGIC;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",30; }",1000,10000,"RL_S_STORM";
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
bonus2 bSkillCooldown,"KO_HUUMARANKA",-500;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21)
skill "ASC_EDP",5;
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if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) {
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-1000;
}
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