Frontier Boots
| Item ID | 22234 | Name | Frontier Boots |
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Shoes that the pioneers of the New World prefer.
_______________________ ATK +50, MATK +50 _______________________ MaxHP +10%, MaxSP +10% _______________________ Refine Level +7: ATK +50, MATK +50 MaxHP +10%, MaxSP +10% _______________________ When equipped with Book of Origin: Decreases After Skill Delay by 20%. Refine Level of Frontier Boots is +7 or higher: For each Refine Level of Book of Origin: Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%. _______________________ When equipped with Miner's Pickaxe: Decreases Axe Tornado skill cooldown by 0.5 seconds. Refine Level of Frontier Boots is +7 or higher: Refine Level of Miner's Pickaxe is +7 or higher: Decreases damage taken from Boss class by 30%. Refine Level of Miner's Pickaxe is +9 or higher: Decreases damage taken from Boss class by additional 20%. _______________________ When equipped with Vigilante's Bow: Prevents Bleeding and Sleep status. Refine Level of Frontier Boots is +7 or higher: For each 40 base INT: AGI +6 Increases Attack Speed (decreases After Attack Delay by 6%). Base INT at least 120: FLEE +100 Increases damage of Severe Rainstorm and Triangle Shot by 50%. _______________________ When equipped with Guitar of Nature: Decreases damage taken from Demi-Human race by 10%. Decreases damage taken from Doram Players by 20%. Refine Level of Frontier Boots is +7 or higher: Refine Level of Guitar of Nature is +7 or higher: MaxHP +10%, MaxSP +10% Refine Level of Guitar of Nature is +9 or higher: Decreases damage taken from Normal class by 10%. _______________________ When equipped with Rope of Nature: Decreases damage taken from Demi-Human race by 10%. Decreases damage taken from Doram Players by 20%. Refine Level of Frontier Boots is +7 or higher: Refine Level of Rope of Nature is +7 or higher: MaxHP +10%, MaxSP +10% Refine Level of Rope of Nature is +9 or higher: Decreases damage taken from Normal class by 10%. _______________________ When equipped with Monokage: Decreases SP Consumption of Shadow Slash by 10. Refine Level of Frontier Boots is +7 or higher: ATK +30%. Increases Critical Damage by 30%. Refine Level of Frontier Boots is +9 or higher: Increases Attack Speed (decreases After Attack Delay by 20%). Increases Critical Damage by additional 20%. _______________________ When equipped with Sakura Blossom Huuma Shuriken: Decreases Swirling Petal skill cooldown by 0.3 seconds. Refine Level of Frontier Boots is +7 or higher: Refine Level of Sakura Blossom Huuma Shuriken is +7 or higher: Decreases damage taken from Boss class by 30%. Refine Level of Sakura Blossom Huuma Shuriken is +9 or higher: Decreases damage taken from Boss class by additional 20%. _______________________ Type: Shoes Defense: 5 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | FrontiaBoots | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 5 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
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.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
bonus bAgi,6*(.@a/40);
bonus bAspdRate,6*(.@a/40);
if (.@a >= 120) {
bonus bFlee,100;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
}
}
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
bonus2 bAddRace,RC_All,30;
bonus bCritAtkRate,30;
}
if (.@r >= 9) {
bonus bAspdRate,20;
bonus bCritAtkRate,20;
}
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.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
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