Frontier Boots

Item ID 22234 Name Frontier Boots
Shoes that the pioneers of the New World prefer.
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ATK +50, MATK +50
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MaxHP +10%, MaxSP +10%
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Refine Level +7:
ATK +50, MATK +50
MaxHP +10%, MaxSP +10%
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When equipped with Book of Origin:
Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
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When equipped with Miner's Pickaxe:
Decreases Axe Tornado skill cooldown by 0.5 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Miner's Pickaxe is +7 or higher:
Decreases damage taken from Boss class by 30%.

Refine Level of Miner's Pickaxe is +9 or higher:
Decreases damage taken from Boss class by additional 20%.
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When equipped with Vigilante's Bow:
Prevents Bleeding and Sleep status.

Refine Level of Frontier Boots is +7 or higher:
For each 40 base INT:
AGI +6
Increases Attack Speed (decreases After Attack Delay by 6%).

Base INT at least 120:
FLEE +100
Increases damage of Severe Rainstorm and Triangle Shot by 50%.
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When equipped with Guitar of Nature:
Decreases damage taken from Demi-Human race by 10%.
Decreases damage taken from Doram Players by 20%.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Guitar of Nature is +7 or higher:
MaxHP +10%, MaxSP +10%

Refine Level of Guitar of Nature is +9 or higher:
Decreases damage taken from Normal class by 10%.
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When equipped with Rope of Nature:
Decreases damage taken from Demi-Human race by 10%.
Decreases damage taken from Doram Players by 20%.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Rope of Nature is +7 or higher:
MaxHP +10%, MaxSP +10%

Refine Level of Rope of Nature is +9 or higher:
Decreases damage taken from Normal class by 10%.
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When equipped with Monokage:
Decreases SP Consumption of Shadow Slash by 10.

Refine Level of Frontier Boots is +7 or higher:
ATK +30%.
Increases Critical Damage by 30%.

Refine Level of Frontier Boots is +9 or higher:
Increases Attack Speed (decreases After Attack Delay by 20%).
Increases Critical Damage by additional 20%.
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When equipped with Sakura Blossom Huuma Shuriken:
Decreases Swirling Petal skill cooldown by 0.3 seconds.

Refine Level of Frontier Boots is +7 or higher:

Refine Level of Sakura Blossom Huuma Shuriken is +7 or higher:
Decreases damage taken from Boss class by 30%.

Refine Level of Sakura Blossom Huuma Shuriken is +9 or higher:
Decreases damage taken from Boss class by additional 20%.
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Type: Shoes
Defense: 5
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier FrontiaBoots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 5 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 50 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Set Script
Frontier Boots
Elemental Origin
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
Frontier Boots
Mine Worker's Pickaxe
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Boss,20;
}
Frontier Boots
Vigilante Bow
.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
   bonus bAgi,6*(.@a/40);
   bonus bAspdRate,6*(.@a/40);
   if (.@a >= 120) {
      bonus bFlee,100;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
      bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
   }
}
Frontier Boots
Hippie Guitar
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Normal,10;
}
Frontier Boots
Hippie Rope
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Normal,10;
}
Frontier Boots
Monokage
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
   bonus2 bAddRace,RC_All,30;
   bonus bCritAtkRate,30;
}
if (.@r >= 9) {
   bonus bAspdRate,20;
   bonus bCritAtkRate,20;
}
Frontier Boots
Huuma Shuriken of Dancing Petals
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Boss,20;
}