Shoes of Punishment
| Item ID | 22225 | Name | Shoes of Punishment |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Shoes_Of_Punishment_ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,15;
bonus bMatkRate,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bMagicAtkEle,Ele_Holy,2;
.@r = getrefine();
if (.@r>=5) {
bonus bMatkRate,3;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bMagicAtkEle,Ele_Holy,3;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bMagicAtkEle,Ele_Holy,5;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
.@magic = 30;
if (.@r >= 9) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bSkillAtk,"AB_ADORAMUS",10*(getskilllv("AB_CLEARANCE")+getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
if (.@r>=7) {
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bMagicAddEle,Ele_Undead,20;
}
}
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