Special Environment Boots
| Item ID | 22203 | Name | Special Environment Boots |
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Boots made for use in space environments.
_______________________ Increases Magical Damage against monsters of Boss class by 15%. _______________________ For each Refine Level: MATK +5 MaxHP +2%, MaxSP +2% Decreases After Skill Delay by 1%. _______________________ Refine Level +10: INT +15 _______________________ When compounded with Dark Lord Card: Enables the use of Level 5 Volcano. Refine Level +1: Random chance to gain the following effect for 15 seconds when recieving physical damage. For each Refine Level of Space Shoes: Base Level is 99 or less: Increases Magical Damage with Fire element by 5%. Base Level at least 100: Increases Magical Damage with Fire element by 10%. _______________________ Type: Shoes Defense: 15 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 99 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Space_shoes_JP | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus2 bMagicAddClass,Class_Boss,15; bonus bMatk,5*.@r; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; bonus bDelayrate,-.@r; if (.@r>=10) bonus bInt,15; |
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",5;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
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.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,2*.@r; }",30,15000,BF_WEAPON;
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