Traveler Shoes
| Item ID | 22198 | Name | Traveler Shoes |
|
Shoes fit for a traveler with much work to be done.
_______________________ MDEF +15 _______________________ MaxHP +3%, MaxSP +3% MATK +2% _______________________ Increases Neutral elemental magical damage by 2%. _______________________ For each Level of Swing Dance: All Basic Stats +1 _______________________ For each Level of Harmonize: Increases Attack Speed (decreases After Attack Delay by 4%). _______________________ For each Level of Frigg's Song: MaxHP +2% _______________________ For each Level of Gloomy Shyness: Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%. _______________________ If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage. For each Level of Deep Sleep Lullaby: Increases the chance of inflicting Sleep status. _______________________ Refine Level +5: Additional MaxHP/MaxSP +7%, additional MATK +3%, Increases Neutral elemental magical damage by additional 3%. _______________________ Refine Level +7: Additional MaxHP/MaxSP +10%, additional MATK +5%, Increases Neutral elemental magical damage by additional 5%. _______________________ Type: Shoes Defense: 15 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Traveler_Shoes | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bMatkRate,3;
bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatkRate,5;
bonus2 bMagicAddEle,Ele_Neutral,5;
}
|
||||