Traveler Shoes

Item ID 22198 Name Traveler Shoes
Shoes fit for a traveler with much work to be done.
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MDEF +15
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MaxHP +3%,
MaxSP +3%
MATK +2%
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Increases Neutral elemental magical damage by 2%.
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For each Level of Swing Dance:
All Basic Stats +1
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For each Level of Harmonize:
Increases Attack Speed (decreases After Attack Delay by 4%).
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For each Level of Frigg's Song:
MaxHP +2%
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For each Level of Gloomy Shyness:
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%.
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If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage.

For each Level of Deep Sleep Lullaby:
Increases the chance of inflicting Sleep status.
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Refine Level +5:
Additional MaxHP/MaxSP +7%,
additional MATK +3%,
Increases Neutral elemental magical damage by additional 3%.
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Refine Level +7:
Additional MaxHP/MaxSP +10%,
additional MATK +5%,
Increases Neutral elemental magical damage by additional 5%.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Traveler_Shoes
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 15 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 50 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAddEle,Ele_Neutral,5;
}