Booster Shoes
| Item ID | 22195 | Name | Booster Shoes |
|
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it. _______________________ MaxHP +10% MaxSP +10% MDEF +10 _______________________ Decreases damage taken from Players by 5% _______________________ Base STR at least 125: Refine Level +7: ATK +90 Refine Level +9: Additional ATK +90 _______________________ Base AGI at least 125: Refine Level +7: ASPD +2 Refine Level +9: Additional ASPD +2 _______________________ Base VIT at least 125: Refine Level +7: MaxHP +12% Refine Level +9: Additional MaxHP +12% _______________________ Base INT at least 125: Refine Level +7: MATK +120 Refine Level +9: Additional MATK +120 _______________________ Base DEX at least 125: Refine Level +7: Increases Ranged Physical Damage by 10% Refine Level +9: Increases Ranged Physical Damage by additional 10% _______________________ Base LUK at least 125: Refine Level +7: Increases Critical Damage by 20% Refine Level +9: Increases Critical Damage by additional 20% _______________________ Type: Shoes Defense: 30 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Booster_shoes | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}
if (.@r>=9) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}
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