Illusion Boots
| Item ID | 22190 | Name | Illusion Boots |
|
Excellent shoes made of sturdy materials
that provides plenty of defense as well as activity. _______________________ For each Refine Level: Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ For each 3 Refine Levels: Critical +5 _______________________ Type: Shoes Defense: 16 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 100 Swordsman , Merchant, Thief, Archer, Gunslinger and Star Gladiator classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Boots_IL | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 16 | Equippable Jobs | Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard / Dancer, Taekwon, Star Gladiator, Gunslinger, Rebellion | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r; |
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
|
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|
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
|
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|
bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
}
}
|
Illusion Boots Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20256 | Yellow Teddy Bear | 0.025% | YES | 155 | Formless | Level 0 Neutral | ein_d02_i |
| 20260 | Shining Teddy Bear | 5% | YES | 160 | Formless | Level 0 Neutral | ein_d02_i |