Nameless Swordsman's Boots
| Item ID | 22178 | Name | Nameless Swordsman's Boots |
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Boots that were equipped by excellent adventurers who went on many adventures and defeated many powerful enemies.
Although the name of the adventurer has been forgotten, the performance of the equipment that supported the legend is not lost, and it is said that it enhances the ability of the equipment and gives the power to overcome strong enemies. _______________________ Increases Physical Damage against enemies of Boss class by 15%. _______________________ For each Refine Level: ATK +5 Increases Attack Speed (decreases After Attack Delay by 1%). MaxHP +2%, MaxSP +2% _______________________ When compounded with Boss Egnigem Card: Enables the use of Level 10 Magnum Break. Recovers 5000 HP and 100 SP every 10 seconds. Base Level is 99 or less: For each Refine Level of Nameless Swordsman's Boots: STR +3, FLEE +5 Base Level at least 100: For each Refine Level of Nameless Swordsman's Boots: STR +10, FLEE +15 _______________________ Type: Shoes Defense: 18 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 99 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Anony_Sm_Shoes | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 18 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 99 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus2 bAddClass,Class_Boss,15; bonus bBaseAtk,5*.@r; bonus bAspdRate,.@r; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; |
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
bonus bStr,10*.@r;
bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,3*.@r;
bonus bFlee,5*.@r;
}
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bHPRegenRate,1500,10000;
bonus2 bHPRegenRate,30,10000;
if (BaseLevel >= 100) {
bonus bStr,4*.@r;
bonus bFlee,5*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,.@r;
bonus bFlee,2*.@r;
}
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