Nameless Swordsman's Boots

Item ID 22178 Name Nameless Swordsman's Boots
Boots that were equipped by excellent adventurers who went on many adventures and defeated many powerful enemies.
Although the name of the adventurer has been forgotten, the performance of the equipment that supported the legend is not lost, and it is said that it enhances the ability of the equipment and gives the power to overcome strong enemies.
_______________________
Increases Physical Damage against enemies of Boss class by 15%.
_______________________
For each Refine Level:
ATK +5
Increases Attack Speed (decreases After Attack Delay by 1%).
MaxHP +2%, MaxSP +2%
_______________________
When compounded with Boss Egnigem Card:
Enables the use of Level 10 Magnum Break.
Recovers 5000 HP and 100 SP every 10 seconds.

Base Level is 99 or less:
For each Refine Level of Nameless Swordsman's Boots:
STR +3, FLEE +5

Base Level at least 100:
For each Refine Level of Nameless Swordsman's Boots:
STR +10, FLEE +15
_______________________
Type: Shoes
Defense: 18
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 99
Weapon Level 0 Identifier Anony_Sm_Shoes
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 18 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 100 Min Equip Level 99
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus2 bAddClass,Class_Boss,15;
bonus bBaseAtk,5*.@r;
bonus bAspdRate,.@r;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;

Set Script
Nameless Swordsman's Boots
General Egnigem Cenia Card
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
   bonus bStr,10*.@r;
   bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
   bonus bStr,3*.@r;
   bonus bFlee,5*.@r;
}
Nameless Swordsman's Boots
Sealed General Egnigem Cenia Card
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bHPRegenRate,1500,10000;
bonus2 bHPRegenRate,30,10000;
if (BaseLevel >= 100) {
   bonus bStr,4*.@r;
   bonus bFlee,5*.@r;
}
else if (BaseLevel <= 99) {
   bonus bStr,.@r;
   bonus bFlee,2*.@r;
}