Survivor's Shoes
| Item ID | 22170 | Name | Survivor's Shoes |
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A pair of shoes that automatically protects its wearer.
_______________________ MaxHP +3% MaxSP +3% MATK +2% MDEF +15 _______________________ Increases Earth and Wind elemental magic attacks by 2%. _______________________ Decreases damage taken from Demi-Human race by 5%. _______________________ Refine Level +5: MaxHP +7% MaxSP +7% MATK +3% Increases Earth and Wind elemental magic attacks by 3%. _______________________ Refine Level +7: MaxHP +10% MaxSP +10% MATK +5% Increases Earth and Wind elemental magic attacks by 5%. _______________________ When equipped with Circlet of Survival: MATK +10% If Circlet of Survival Refine Level +7: Increases Earth and Wind elemental magic attacks by 10%. If Circlet of Survival Refine Level +9: Increases Earth and Wind elemental magic attacks by 10%. _______________________ When equipped with Manteau of Survival: MATK +10% If Manteau of Survival Refine Level +7: Decreases damage taken from Earth and Wind elemental attacks by 15%. If Manteau of Survival Refine Level +9: Decreases damage taken from Earth and Wind elemental attacks by 15%. _______________________ When equipped with Orbs of Survival: VIT +5 INT +5 Decreases damage taken from Demi-Human race by 3%. _______________________ When equipped with Staff of Survival [1]: Decreases damage taken from Demi-Human race by 10%. Ignores magical defense of enemies of all monsters by 50%. If Staff of Survival [1] Refine Level +10: Decreases Earth Strain skill cooldown by 2.4 seconds. Decreases Chain Lightning skill cooldown by 1 seconds. Increases Magical Damage against monsters of Demi-Human race by 20%. Increases Neutral elemental magic attacks by 80%. Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage. _______________________ Type: Shoes Defense: 15 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Shoes_Of_Servival | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
if (.@r >= 7) {
.@hpsp = 20;
.@dmg = 10;
} else if (.@r >= 5) {
.@hpsp = 10;
.@dmg = 5;
}
else {
.@hpsp = 3;
.@dmg = 2;
}
bonus bMdef,15;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMatkRate,.@dmg;
bonus2 bMagicAtkEle,Ele_Wind,.@dmg;
bonus2 bMagicAtkEle,Ele_Earth,.@dmg;
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
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bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; |
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}
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