Survivor's Shoes

Item ID 22170 Name Survivor's Shoes
A pair of shoes that automatically protects its wearer.
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MaxHP +3%
MaxSP +3%
MATK +2%
MDEF +15
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Increases Earth and Wind elemental magic attacks by 2%.
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Decreases damage taken from Demi-Human race by 5%.
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Refine Level +5:
MaxHP +7%
MaxSP +7%
MATK +3%
Increases Earth and Wind elemental magic attacks by 3%.
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Refine Level +7:
MaxHP +10%
MaxSP +10%
MATK +5%
Increases Earth and Wind elemental magic attacks by 5%.
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When equipped with Circlet of Survival:
MATK +10%

If Circlet of Survival Refine Level +7:
Increases Earth and Wind elemental magic attacks by 10%.

If Circlet of Survival Refine Level +9:
Increases Earth and Wind elemental magic attacks by 10%.
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When equipped with Manteau of Survival:
MATK +10%

If Manteau of Survival Refine Level +7:
Decreases damage taken from Earth and Wind elemental attacks by 15%.

If Manteau of Survival Refine Level +9:
Decreases damage taken from Earth and Wind elemental attacks by 15%.
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When equipped with Orbs of Survival:
VIT +5
INT +5
Decreases damage taken from Demi-Human race by 3%.
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When equipped with Staff of Survival [1]:
Decreases damage taken from Demi-Human race by 10%.
Ignores magical defense of enemies of all monsters by 50%.

If Staff of Survival [1] Refine Level +10:
Decreases Earth Strain skill cooldown by 2.4 seconds.
Decreases Chain Lightning skill cooldown by 1 seconds.
Increases Magical Damage against monsters of Demi-Human race by 20%.
Increases Neutral elemental magic attacks by 80%.
Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Shoes_Of_Servival
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 15 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 50 Min Equip Level 100
NPC Buy 10 Max Equip Level None
NPC Sell 5 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
if (.@r >= 7) {
   .@hpsp = 20;
   .@dmg = 10;
} else if (.@r >= 5) {
   .@hpsp = 10;
   .@dmg = 5;
}
else {
   .@hpsp = 3;
   .@dmg = 2;
}
bonus bMdef,15;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMatkRate,.@dmg;
bonus2 bMagicAtkEle,Ele_Wind,.@dmg;
bonus2 bMagicAtkEle,Ele_Earth,.@dmg;

Set Script
Survivor's Manteau
Survivor's Shoes
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bSubEle,Ele_Wind,15;
}
Survivor's Manteau
Survivor's Shoes
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bSubEle,Ele_Wind,15;
}
Survivor's Orb
Survivor's Shoes
bonus bVit,4;
bonus bInt,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
Survivor's Shoes
Survivor's Rod (Dex)
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
   bonus2 bMagicAtkEle,Ele_Neutral,80;
   bonus2 bMagicAddRace,RC_DemiHuman,20;
   bonus2 bMagicAddRace,RC_Player_Human,20;
   bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
   autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
Survivor's Shoes
Survivor's Rod (Int)
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
   bonus2 bMagicAtkEle,Ele_Neutral,80;
   bonus2 bMagicAddRace,RC_DemiHuman,20;
   bonus2 bMagicAddRace,RC_Player_Human,20;
   bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
   autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
Survivor's Shoes
Survivor's Circlet
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   if (.@r >= 9) {
      bonus2 bMagicAtkEle,Ele_Earth,10;
      bonus2 bMagicAtkEle,Ele_Wind,10;
   }
}