Y.S.F.0.1 Greaves

Item ID 22143 Name Y.S.F.0.1 Greaves
The greave that was equipped on the experimental body of the Ymir project.
Since the data of various experiments were provided, the identification number of this experimental body was changed to "Ymir project Specimen First 01".
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MDEF +15
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MaxHP +15%
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Refine Level +7:
Decreases SP Consumption of Hundred Spear by 20 seconds.
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Refine Level +9:
MaxSP +15%
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When equipped with Y.S.F.0.1 Plate and Y.S.F.0.1 Manteau:
Decreases After Skill Delay by 10%.
Increases damage of Spiral Pierce by 50%.
Increases damage of Spear Boomerang by 100%.
Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 170
Rune Knight
Weapon Level 0 Identifier YSF01_Greave_J
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 15 Equippable Jobs Knight
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 50 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillUseSP,"RK_HUNDREDSPEAR",20;
if (.@r>=9)
   bonus bMaxSPrate,15;

Set Script
Y.S.F.0.1 Plate
Y.S.F.0.1 Manteau
Y.S.F.0.1 Greaves
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}