Devil Worshipper Shoes
| Item ID | 22138 | Name | Devil Worshipper Shoes |
|
A pair of shoes made by a worshipper of Baphomet with magical powers.
_______________________ MaxHP +3% MaxSP +3% MATK +2% _______________________ Increases Magical Damage with Neutral and Fire element by 2%. _______________________ Refine Level +5: MaxHP +7% MaxSP +7% MATK +3% Increases Magical Damage with Neutral and Fire element by 3%. _______________________ Refine Level +7: MaxHP +10% MaxSP +10% MATK +5% Increases Magical Damage with Neutral and Fire element by 5%. _______________________ Type: Shoes Defense: 15 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 All Jobs except Novice |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Demonist_Shoes | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 15 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,15;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Neutral,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
.@r = getrefine();
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bMatkRate,3;
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatkRate,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
.@val = 20;
else if (.@r > 6)
.@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
.@val = 2;
else if (.@r > 6)
.@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;
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bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; |