Temporal Agi Manteau
| Item ID | 20964 | Name | Temporal Agi Manteau |
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It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your agility. _______________________ For each 2 Refine Levels: ATK +10 Increases Critical Damage by 3%. _______________________ For each 4 Refine Levels: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal AGI Boots or Modified Temporal AGI Boots: Increases Critical Damage by 7%. Refine Level of Temporal AGI Boots or Modified Temporal AGI Boots is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Temporal_M_Agi | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 38 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bCritAtkRate,3*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Demon,10;
bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
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bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
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.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
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