Dragon Scale Hood
| Item ID | 20946 | Name | Dragon Scale Hood |
|
Hood made of various parts of a powerful dragon.
You can feel the pressure of the dragon just by wearing it. _______________________ DEF +20 MDEF +2 Increases recovery rate received from skills and items by 15%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Garment Defense: 23 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 170 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Drag_Manteau | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 23 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,2;
bonus bDef,20;
bonus bHealPower2,15;
if (.@r>=7) {
bonus2 bSubRace,RC_Dragon,2;
}
if (.@r>=9) {
autobonus2 "{ bonus2 bHPRegenRate,2000,1000; }",1,3000,BF_MAGIC|BF_WEAPON;
}
if (.@r>=11) {
bonus2 bSubRace,RC_Dragon,3;
}
|
||||
| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bBaseAtk,15*(readparam(bStr)/15);
autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
|
||||||||
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,4*(readparam(bAgi)/15);
autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
|
||||||||
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
bonus bMdef,15;
bonus bDef,80;
bonus2 bSubSize,Size_Medium,(readparam(bVit)/30);
bonus2 bSubSize,Size_Large,(readparam(bVit)/30);
autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
|
||||||||
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,15;
bonus bVariableCastrate,-15;
bonus bDelayrate,-25;
}
|
||||||||
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bHealPower,15;
bonus bVariableCastrate,-4*(readparam(bInt)/15);
autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt) >= 120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bVariableCastrate,-20;
bonus bDelayrate,-25;
}
|
||||||||
|
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bCritAtkRate,3*(readparam(bLuk)/15);
bonus bCritical,2*(readparam(bLuk)/15);
autobonus2 "{ bonus bCritAtkRate,10; bonus bAtkRate,7; if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAtkRate,7; } }",1+(readparam(bLuk) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
|
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; |
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; |
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus bDelayrate,-5; |
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; |
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; |
||||||||
|
bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; |