Violet Halo
| Item ID | 20940 | Name | Violet Halo |
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The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector. _______________________ Indestructible in battle _______________________ MATK +20 Increases Ranged Physical Damage by 3%. Increases Critical Damage by 3%. _______________________ For each 3 Refine Levels: MATK +20 Increases Ranged Physical Damage by 3%. Increases Critical Damage by 3%. _______________________ Refine Level +11: Decreases After Skill Delay by 4%. _______________________ When equipped with Magical Booster[1]: Decreases Variable Casting Time by 30%. _______________________ When equipped with Crimson Booster[1]: Increases Ranged Physical Damage by 14%. _______________________ When equipped with Sigrun's Wings/Sigrun's Wings[1]: Increases Critical Damage by 14%. _______________________ When equipped with Dark Blinkers/Dark Blinkers [1]: Decreases After Skill Delay by 6%. _______________________ Type: Garment Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Violet_Halo | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,20+((.@r/3)*20);
bonus bLongAtkRate,3+((.@r/3)*3);
bonus bCritAtkRate,3+((.@r/3)*3);
if (.@r>10) {
bonus bDelayrate,-4;
}
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| Set | Script | ||||||
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bonus bCritAtkRate,14; |
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bonus bCritAtkRate,14; |
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bonus bDelayrate,-6; |
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bonus bDelayrate,-6; |
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bonus bVariableCastrate,-30; |
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bonus bLongAtkRate,14; |
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bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
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bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
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bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
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bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
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bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
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bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}
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