Y.S.F.0.1 Manteau

Item ID 20858 Name Y.S.F.0.1 Manteau
The cloak that the experimental body of the Ymir project was equipped with.
Y.S.F.0.1 was an abbreviation for "Ymir project Sample Final 01".
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MDEF +10
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MaxHP +15%
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Refine Level +7:
Decreases SP Consumption of Spiral Pierce by 5.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 15%).
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When equipped with Y.S.F.0.1 Plate and Y.S.F.0.1 Greaves:
Decreases After Skill Delay by 10%.
Increases damage of Spiral Pierce by 50%.
Increases damage of Spear Boomerang by 100%.
Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.
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Type: Garment
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 170
Rune Knight
Weapon Level 0 Identifier YSF01_Manteau_J
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 15 Equippable Jobs Knight
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 60 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillUseSP,"LK_SPIRALPIERCE",5;
if (.@r>=9)
   bonus bAspdRate,15;

Set Script
Y.S.F.0.1 Plate
Y.S.F.0.1 Manteau
Y.S.F.0.1 Greaves
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}