Illusion Survivor Manteau
| Item ID | 20847 | Name | Illusion Survivor Manteau |
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A manteau that dramatically increases your chances of survival in any situation
_______________________ VIT+15 _______________________ When equipped with Illusion Survivor's Staff: MaxHP +1000, MATK -50 _______________________ For each Refine Level of Illusion Survivor's Staff: MATK +20, _______________________ For each 3 Refine Levels of Illusion Survivor's Staff: Decreases After Skill Delay by 3%. _______________________ For each 2 Refine Levels of Illusion Survivor's Manteau: Increases Neutral resistance by 1%. _______________________ (Increases MATK and Neutral resistance only up to +10 Refine Level.) _______________________ When equipped with Illusion Wizardry Staff: Increases Crimson Rock by 10%. _______________________ Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher: Increases Hell Inferno damage by 40%. _______________________ Total Refine Level of entire set at least +18: Increases Magical Damage with Wind and Shadow element by 10%. _______________________ Total Refine Level of entire set at least +22: Increases Magical Damage with Fire element by 10%. _______________________ Type: Garment Defense: 30 Weight: 55 Armor Level: 1 _______________________ Requirement: Base Level 130 Wizard and Soul Linker classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Clack_Of_Servival_IL | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 30 | Equippable Jobs | Mage, Wizard, Sage, Soul Linker | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 55 | Min Equip Level | 130 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVit,15; |
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| Set | Script | ||||
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.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(-50+(min(.@weapon,10)*20)); bonus bDelayrate,-3*(.@weapon/3); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); |
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.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(-50+(min(.@weapon,10)*20)); bonus bDelayrate,-3*(.@weapon/3); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); |
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.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"WL_HELLINFERNO",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
}
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bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}
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.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;
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.@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,10+(3*.@a); bonus bMaxHP,1000*.@r; bonus2 bSubEle,Ele_Fire,40; bonus2 bSubEle,Ele_Earth,40; bonus2 bSubEle,Ele_Water,40; bonus2 bSubEle,Ele_Wind,40; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50; |
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bonus2 bSkillAtk,"GS_DISARM",10; |
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bonus2 bSkillAtk,"GS_DISARM",20; |
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bonus2 bSkillAtk,"GS_DISARM",30; |
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bonus2 bSkillAtk,"GS_DISARM",40; |
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bonus2 bSkillAtk,"GS_DISARM",50; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",10; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",20; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",30; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",40; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",50; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",10; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",20; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",30; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",40; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",50; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",10; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",20; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",30; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",40; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",50; |
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bonus2 bSkillAtk,"WZ_METEOR",10; |
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bonus2 bSkillAtk,"WZ_METEOR",20; |
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bonus2 bSkillAtk,"WZ_METEOR",30; |
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bonus2 bSkillAtk,"WZ_METEOR",40; |
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bonus2 bSkillAtk,"WZ_METEOR",50; |
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bonus2 bSkillAtk,"WZ_VERMILION",10; |
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bonus2 bSkillAtk,"WZ_VERMILION",20; |
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bonus2 bSkillAtk,"WZ_VERMILION",30; |
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bonus2 bSkillAtk,"WZ_VERMILION",40; |
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bonus2 bSkillAtk,"WZ_VERMILION",50; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; |
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bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; |
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bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; |
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bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; |
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bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40; |
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bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",10; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",20; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",30; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",40; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",50; |
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bonus bCritAtkRate,5; |
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bonus bCritAtkRate,10; |
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bonus bCritAtkRate,15; |
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bonus bCritAtkRate,20; |
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bonus bCritAtkRate,25; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",10; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",20; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",30; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",40; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",50; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50; |
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bonus2 bSkillAtk,"AS_SONICBLOW",10; |
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bonus2 bSkillAtk,"AS_SONICBLOW",20; |
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bonus2 bSkillAtk,"AS_SONICBLOW",30; |
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bonus2 bSkillAtk,"AS_SONICBLOW",40; |
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bonus2 bSkillAtk,"AS_SONICBLOW",50; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",10; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",20; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",30; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",40; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",50; |
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bonus2 bSkillAtk,"RG_BACKSTAP",10; |
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bonus2 bSkillAtk,"RG_BACKSTAP",20; |
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bonus2 bSkillAtk,"RG_BACKSTAP",30; |
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bonus2 bSkillAtk,"RG_BACKSTAP",40; |
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bonus2 bSkillAtk,"RG_BACKSTAP",50; |
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bonus2 bSkillAtk,"RG_RAID",10; |
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bonus2 bSkillAtk,"RG_RAID",20; |
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bonus2 bSkillAtk,"RG_RAID",30; |
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bonus2 bSkillAtk,"RG_RAID",40; |
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bonus2 bSkillAtk,"RG_RAID",50; |
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bonus2 bSkillAtk,"PR_MAGNUS",10; |
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bonus2 bSkillAtk,"PR_MAGNUS",20; |
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bonus2 bSkillAtk,"PR_MAGNUS",30; |
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bonus2 bSkillAtk,"PR_MAGNUS",40; |
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bonus2 bSkillAtk,"PR_MAGNUS",50; |
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bonus2 bAddSize,Size_All,5; |
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bonus2 bAddSize,Size_All,10; |
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bonus2 bAddSize,Size_All,15; |
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bonus2 bAddSize,Size_All,20; |
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bonus2 bAddSize,Size_All,25; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",10; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",20; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",30; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",40; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",50; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",10; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",20; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",30; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",40; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",50; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",10; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",20; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",30; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",40; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",50; |
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bonus2 bSkillAtk,"AC_DOUBLE",10; |
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bonus2 bSkillAtk,"AC_DOUBLE",20; |
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bonus2 bSkillAtk,"AC_DOUBLE",30; |
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bonus2 bSkillAtk,"AC_DOUBLE",40; |
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bonus2 bSkillAtk,"AC_DOUBLE",50; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20; bonus2 bSkillAtk,"DC_THROWARROW",20; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30; bonus2 bSkillAtk,"DC_THROWARROW",30; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40; bonus2 bSkillAtk,"DC_THROWARROW",40; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50; bonus2 bSkillAtk,"DC_THROWARROW",50; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",10; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",20; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",30; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",40; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",50; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50; |
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bonus2 bSkillAtk,"NJ_HUUMA",10; |
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bonus2 bSkillAtk,"NJ_HUUMA",20; |
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bonus2 bSkillAtk,"NJ_HUUMA",30; |
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bonus2 bSkillAtk,"NJ_HUUMA",40; |
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bonus2 bSkillAtk,"NJ_HUUMA",50; |
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bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; |
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bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; |
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bonus2 bSkillAtk,"NJ_KOUENKA",30; bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; bonus2 bSkillAtk,"NJ_HUUJIN",30; |
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bonus2 bSkillAtk,"NJ_KOUENKA",40; bonus2 bSkillAtk,"NJ_HYOUSENSOU",40; bonus2 bSkillAtk,"NJ_HUUJIN",40; |
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bonus2 bSkillAtk,"NJ_KOUENKA",50; bonus2 bSkillAtk,"NJ_HYOUSENSOU",50; bonus2 bSkillAtk,"NJ_HUUJIN",50; |
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bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; |
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bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; |
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bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; |
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bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; |
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bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Wind,25; |
Illusion Survivor Manteau Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 3792 | Angry Gazeti | 0.025% | YES | 126 | Demon | Level 0 Neutral | ice_d03_i |
| 3796 | Awakened Ktullanux | 5% | YES | 135 | Brute | Level 0 Neutral | ice_d03_i |