Illusion Ancient Cape
| Item ID | 20840 | Name | Illusion Ancient Cape |
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A fancy cape said to have once been worn by marquises long ago.
_______________________ AGI +2 _______________________ For each 2 Refine Levels: AGI +1 (Up to Refine Level +10) _______________________ When equipped by Rogue classes: When equipped with Illusion Moonlight Sword: MATK +80 Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword each is +7 or higher: MATK +80 Total Refine Level of entire set at least +18: MATK +40 Total Refine Level of entire set at least +22: Increases Magical Damage with Fire element by 15%. _______________________ Type: Garment Defense: 18 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 100 All Jobs except Novice |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Cape_Of_Ancient_Lord_IL | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 18 | Equippable Jobs | All jobs | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val); |
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| Set | Script | ||||
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if (BaseJob == Job_Rogue) {
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 100;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 50;
}
bonus bMatk,.@val;
if ((.@weapon + .@eq) >= 18) {
bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000;
bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000;
bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
}
}
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.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40; |
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bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50; |
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bonus2 bSkillAtk,"GS_DISARM",10; |
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bonus2 bSkillAtk,"GS_DISARM",20; |
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bonus2 bSkillAtk,"GS_DISARM",30; |
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bonus2 bSkillAtk,"GS_DISARM",40; |
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bonus2 bSkillAtk,"GS_DISARM",50; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",10; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",20; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",30; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",40; |
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bonus2 bSkillAtk,"KN_BOWLINGBASH",50; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40; |
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bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",10; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",20; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",30; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",40; |
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bonus2 bSkillAtk,"CR_HOLYCROSS",50; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",10; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",20; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",30; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",40; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",50; |
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bonus2 bSkillAtk,"WZ_METEOR",10; |
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bonus2 bSkillAtk,"WZ_METEOR",20; |
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bonus2 bSkillAtk,"WZ_METEOR",30; |
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bonus2 bSkillAtk,"WZ_METEOR",40; |
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bonus2 bSkillAtk,"WZ_METEOR",50; |
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bonus2 bSkillAtk,"WZ_VERMILION",10; |
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bonus2 bSkillAtk,"WZ_VERMILION",20; |
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bonus2 bSkillAtk,"WZ_VERMILION",30; |
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bonus2 bSkillAtk,"WZ_VERMILION",40; |
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bonus2 bSkillAtk,"WZ_VERMILION",50; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40; |
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bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; |
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bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; |
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bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; |
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bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; |
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bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40; |
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bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",10; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",20; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",30; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",40; |
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bonus2 bSkillAtk,"WS_CARTTERMINATION",50; |
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bonus bCritAtkRate,5; |
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bonus bCritAtkRate,10; |
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bonus bCritAtkRate,15; |
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bonus bCritAtkRate,20; |
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bonus bCritAtkRate,25; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",10; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",20; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",30; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",40; |
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bonus2 bSkillAtk,"AM_ACIDTERROR",50; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40; |
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bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50; |
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bonus2 bSkillAtk,"AS_SONICBLOW",10; |
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bonus2 bSkillAtk,"AS_SONICBLOW",20; |
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bonus2 bSkillAtk,"AS_SONICBLOW",30; |
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bonus2 bSkillAtk,"AS_SONICBLOW",40; |
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bonus2 bSkillAtk,"AS_SONICBLOW",50; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",10; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",20; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",30; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",40; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",50; |
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bonus2 bSkillAtk,"RG_BACKSTAP",10; |
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bonus2 bSkillAtk,"RG_BACKSTAP",20; |
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bonus2 bSkillAtk,"RG_BACKSTAP",30; |
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bonus2 bSkillAtk,"RG_BACKSTAP",40; |
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bonus2 bSkillAtk,"RG_BACKSTAP",50; |
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bonus2 bSkillAtk,"RG_RAID",10; |
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bonus2 bSkillAtk,"RG_RAID",20; |
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bonus2 bSkillAtk,"RG_RAID",30; |
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bonus2 bSkillAtk,"RG_RAID",40; |
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bonus2 bSkillAtk,"RG_RAID",50; |
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bonus2 bSkillAtk,"PR_MAGNUS",10; |
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bonus2 bSkillAtk,"PR_MAGNUS",20; |
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bonus2 bSkillAtk,"PR_MAGNUS",30; |
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bonus2 bSkillAtk,"PR_MAGNUS",40; |
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bonus2 bSkillAtk,"PR_MAGNUS",50; |
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bonus2 bAddSize,Size_All,5; |
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bonus2 bAddSize,Size_All,10; |
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bonus2 bAddSize,Size_All,15; |
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bonus2 bAddSize,Size_All,20; |
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bonus2 bAddSize,Size_All,25; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",10; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",20; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",30; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",40; |
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bonus2 bSkillAtk,"MO_CHAINCOMBO",50; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",10; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",20; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",30; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",40; |
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bonus2 bSkillAtk,"MO_COMBOFINISH",50; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",10; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",20; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",30; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",40; |
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bonus2 bSkillAtk,"HT_BLITZBEAT",50; |
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bonus2 bSkillAtk,"AC_DOUBLE",10; |
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bonus2 bSkillAtk,"AC_DOUBLE",20; |
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bonus2 bSkillAtk,"AC_DOUBLE",30; |
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bonus2 bSkillAtk,"AC_DOUBLE",40; |
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bonus2 bSkillAtk,"AC_DOUBLE",50; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20; bonus2 bSkillAtk,"DC_THROWARROW",20; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30; bonus2 bSkillAtk,"DC_THROWARROW",30; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40; bonus2 bSkillAtk,"DC_THROWARROW",40; |
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bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50; bonus2 bSkillAtk,"DC_THROWARROW",50; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",10; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",20; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",30; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",40; |
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bonus2 bSkillAtk,"CG_ARROWVULCAN",50; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40; |
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bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50; |
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bonus2 bSkillAtk,"NJ_HUUMA",10; |
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bonus2 bSkillAtk,"NJ_HUUMA",20; |
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bonus2 bSkillAtk,"NJ_HUUMA",30; |
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bonus2 bSkillAtk,"NJ_HUUMA",40; |
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bonus2 bSkillAtk,"NJ_HUUMA",50; |
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bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; |
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bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; |
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bonus2 bSkillAtk,"NJ_KOUENKA",30; bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; bonus2 bSkillAtk,"NJ_HUUJIN",30; |
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bonus2 bSkillAtk,"NJ_KOUENKA",40; bonus2 bSkillAtk,"NJ_HYOUSENSOU",40; bonus2 bSkillAtk,"NJ_HUUJIN",40; |
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bonus2 bSkillAtk,"NJ_KOUENKA",50; bonus2 bSkillAtk,"NJ_HYOUSENSOU",50; bonus2 bSkillAtk,"NJ_HUUJIN",50; |
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bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; |
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bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; |
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bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; |
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bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; |
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bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Wind,25; |
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus3 bAutoSpell,"WL_DRAINLIFE",2,50;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1;
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Illusion Ancient Cape Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 3752 | Starving Living Dead | 0.025% | YES | 139 | Undead | Level 0 Neutral | gef_d01_i |
| 3757 | Dracula of Rage | 5% | YES | 139 | Demon | Level 0 Neutral | gef_d01_i |