Illusion Ancient Cape

Item ID 20840 Name Illusion Ancient Cape
A fancy cape said to have once been worn by marquises long ago.
_______________________
AGI +2
_______________________
For each 2 Refine Levels:
AGI +1
(Up to Refine Level +10)
_______________________
When equipped by Rogue classes:
When equipped with Illusion Moonlight Sword:
MATK +80

Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword each is +7 or higher:
MATK +80

Total Refine Level of entire set at least +18:
MATK +40

Total Refine Level of entire set at least +22:
Increases Magical Damage with Fire element by 15%.
_______________________
Type: Garment
Defense: 18
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 100
All Jobs except Novice
Weapon Level 0 Identifier Cape_Of_Ancient_Lord_IL
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 18 Equippable Jobs All jobs
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 60 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@val = min(getrefine(),10)/2;
bonus bAgi,(2+.@val);

Set Script
Illusion Immaterial Sword
Illusion Ancient Cape
if (BaseJob == Job_Rogue) {
   .@weapon = getequiprefinerycnt(EQI_HAND_R);
   .@eq = getequiprefinerycnt(EQI_GARMENT);
   .@val = 100;
   if (.@weapon >= 7 && .@eq >= 7) {
      .@val += 50;
   }
   bonus bMatk,.@val;
   if ((.@weapon + .@eq) >= 18) {
      bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
      bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000;
      bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000;
      bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;
   }
   if ((.@weapon + .@eq) >= 22) {
      autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
   }
}
Illusion Ancient Cape
Illusion Moonlight Dagger
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
   .@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
   .@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
Illusion Ancient Cape
Hammer of God Lv.1
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
Illusion Ancient Cape
Hammer of God Lv.2
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
Illusion Ancient Cape
Hammer of God Lv.3
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
Illusion Ancient Cape
Hammer of God Lv.4
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;
Illusion Ancient Cape
Hammer of God Lv.5
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
Illusion Ancient Cape
Disarm Lv.1
bonus2 bSkillAtk,"GS_DISARM",10;
Illusion Ancient Cape
Disarm Lv.2
bonus2 bSkillAtk,"GS_DISARM",20;
Illusion Ancient Cape
Disarm Lv.3
bonus2 bSkillAtk,"GS_DISARM",30;
Illusion Ancient Cape
Disarm Lv.4
bonus2 bSkillAtk,"GS_DISARM",40;
Illusion Ancient Cape
Disarm Lv.5
bonus2 bSkillAtk,"GS_DISARM",50;
Illusion Ancient Cape
Bowling Bash Lv.1
bonus2 bSkillAtk,"KN_BOWLINGBASH",10;
Illusion Ancient Cape
Bowling Bash Lv.2
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
Illusion Ancient Cape
Bowling Bash Lv.3
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
Illusion Ancient Cape
Bowling Bash Lv.4
bonus2 bSkillAtk,"KN_BOWLINGBASH",40;
Illusion Ancient Cape
Bowling Bash Lv.5
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
Illusion Ancient Cape
Brandish Spear Lv.1
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
Illusion Ancient Cape
Brandish Spear Lv.2
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
Illusion Ancient Cape
Brandish Spear Lv.3
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;
Illusion Ancient Cape
Brandish Spear Lv.4
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;
Illusion Ancient Cape
Brandish Spear Lv.5
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;
Illusion Ancient Cape
Holy Cross Lv.1
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
Illusion Ancient Cape
Holy Cross Lv.2
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
Illusion Ancient Cape
Holy Cross Lv.3
bonus2 bSkillAtk,"CR_HOLYCROSS",30;
Illusion Ancient Cape
Holy Cross Lv.4
bonus2 bSkillAtk,"CR_HOLYCROSS",40;
Illusion Ancient Cape
Holy Cross Lv.5
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
Illusion Ancient Cape
Grand Cross Lv.1
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
Illusion Ancient Cape
Grand Cross Lv.2
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
Illusion Ancient Cape
Grand Cross Lv.3
bonus2 bSkillAtk,"CR_GRANDCROSS",30;
Illusion Ancient Cape
Grand Cross Lv.4
bonus2 bSkillAtk,"CR_GRANDCROSS",40;
Illusion Ancient Cape
Grand Cross Lv.5
bonus2 bSkillAtk,"CR_GRANDCROSS",50;
Illusion Ancient Cape
Meteor Storm Lv.1
bonus2 bSkillAtk,"WZ_METEOR",10;
Illusion Ancient Cape
Meteor Storm Lv.2
bonus2 bSkillAtk,"WZ_METEOR",20;
Illusion Ancient Cape
Meteor Storm Lv.3
bonus2 bSkillAtk,"WZ_METEOR",30;
Illusion Ancient Cape
Meteor Storm Lv.4
bonus2 bSkillAtk,"WZ_METEOR",40;
Illusion Ancient Cape
Meteor Storm Lv.5
bonus2 bSkillAtk,"WZ_METEOR",50;
Illusion Ancient Cape
Lord of Vermilion Lv.1
bonus2 bSkillAtk,"WZ_VERMILION",10;
Illusion Ancient Cape
Lord of Vermilion Lv.2
bonus2 bSkillAtk,"WZ_VERMILION",20;
Illusion Ancient Cape
Lord of Vermilion Lv.3
bonus2 bSkillAtk,"WZ_VERMILION",30;
Illusion Ancient Cape
Lord of Vermilion Lv.4
bonus2 bSkillAtk,"WZ_VERMILION",40;
Illusion Ancient Cape
Lord of Vermilion Lv.5
bonus2 bSkillAtk,"WZ_VERMILION",50;
Illusion Ancient Cape
Heaven's Drive Lv.1
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
Illusion Ancient Cape
Heaven's Drive Lv.2
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;
Illusion Ancient Cape
Heaven's Drive Lv.3
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
Illusion Ancient Cape
Heaven's Drive Lv.4
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;
Illusion Ancient Cape
Heaven's Drive Lv.5
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
Illusion Ancient Cape
Fire/Cold/Lightning Bolt Lv.1
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
Illusion Ancient Cape
Fire/Cold/Lightning Bolt Lv.2
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
Illusion Ancient Cape
Fire/Cold/Lightning Bolt Lv.3
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
Illusion Ancient Cape
Fire/Cold/Lightning Bolt Lv.4
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
Illusion Ancient Cape
Fire/Cold/Lightning Bolt Lv.5
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
Illusion Ancient Cape
Cart Termination Lv.1
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
Illusion Ancient Cape
Cart Termination Lv.2
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
Illusion Ancient Cape
Cart Termination Lv.3
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
Illusion Ancient Cape
Cart Termination Lv.4
bonus2 bSkillAtk,"WS_CARTTERMINATION",40;
Illusion Ancient Cape
Cart Termination Lv.5
bonus2 bSkillAtk,"WS_CARTTERMINATION",50;
Illusion Ancient Cape
Critical Damage Lv.1
bonus bCritAtkRate,5;
Illusion Ancient Cape
Critical Damage Lv.2
bonus bCritAtkRate,10;
Illusion Ancient Cape
Critical Damage Lv.3
bonus bCritAtkRate,15;
Illusion Ancient Cape
Critical Damage Lv.4
bonus bCritAtkRate,20;
Illusion Ancient Cape
Critical Damage Lv.5
bonus bCritAtkRate,25;
Illusion Ancient Cape
Acid Terror Lv.1
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
Illusion Ancient Cape
Acid Terror Lv.2
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
Illusion Ancient Cape
Acid Terror Lv.3
bonus2 bSkillAtk,"AM_ACIDTERROR",30;
Illusion Ancient Cape
Acid Terror Lv.4
bonus2 bSkillAtk,"AM_ACIDTERROR",40;
Illusion Ancient Cape
Acid Terror Lv.5
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
Illusion Ancient Cape
Acid Demonstration Lv.1
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
Illusion Ancient Cape
Acid Demonstration Lv.2
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
Illusion Ancient Cape
Acid Demonstration Lv.3
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;
Illusion Ancient Cape
Acid Demonstration Lv.4
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;
Illusion Ancient Cape
Acid Demonstration Lv.5
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
Illusion Ancient Cape
Sonic Blow Lv.1
bonus2 bSkillAtk,"AS_SONICBLOW",10;
Illusion Ancient Cape
Sonic Blow Lv.2
bonus2 bSkillAtk,"AS_SONICBLOW",20;
Illusion Ancient Cape
Sonic Blow Lv.3
bonus2 bSkillAtk,"AS_SONICBLOW",30;
Illusion Ancient Cape
Sonic Blow Lv.4
bonus2 bSkillAtk,"AS_SONICBLOW",40;
Illusion Ancient Cape
Sonic Blow Lv.5
bonus2 bSkillAtk,"AS_SONICBLOW",50;
Illusion Ancient Cape
Meteor Assault Lv.1
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
Illusion Ancient Cape
Meteor Assault Lv.2
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
Illusion Ancient Cape
Meteor Assault Lv.3
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;
Illusion Ancient Cape
Meteor Assault Lv.4
bonus2 bSkillAtk,"ASC_METEORASSAULT",40;
Illusion Ancient Cape
Meteor Assault Lv.5
bonus2 bSkillAtk,"ASC_METEORASSAULT",50;
Illusion Ancient Cape
Back Stap Lv.1
bonus2 bSkillAtk,"RG_BACKSTAP",10;
Illusion Ancient Cape
Back Stap Lv.2
bonus2 bSkillAtk,"RG_BACKSTAP",20;
Illusion Ancient Cape
Back Stap Lv.3
bonus2 bSkillAtk,"RG_BACKSTAP",30;
Illusion Ancient Cape
Back Stap Lv.4
bonus2 bSkillAtk,"RG_BACKSTAP",40;
Illusion Ancient Cape
Back Stap Lv.5
bonus2 bSkillAtk,"RG_BACKSTAP",50;
Illusion Ancient Cape
Raid Lv.1
bonus2 bSkillAtk,"RG_RAID",10;
Illusion Ancient Cape
Raid Lv.2
bonus2 bSkillAtk,"RG_RAID",20;
Illusion Ancient Cape
Raid Lv.3
bonus2 bSkillAtk,"RG_RAID",30;
Illusion Ancient Cape
Raid Lv.4
bonus2 bSkillAtk,"RG_RAID",40;
Illusion Ancient Cape
Raid Lv.5
bonus2 bSkillAtk,"RG_RAID",50;
Illusion Ancient Cape
Magnus Exorcismus Lv.1
bonus2 bSkillAtk,"PR_MAGNUS",10;
Illusion Ancient Cape
Magnus Exorcismus Lv.2
bonus2 bSkillAtk,"PR_MAGNUS",20;
Illusion Ancient Cape
Magnus Exorcismus Lv.3
bonus2 bSkillAtk,"PR_MAGNUS",30;
Illusion Ancient Cape
Magnus Exorcismus Lv.4
bonus2 bSkillAtk,"PR_MAGNUS",40;
Illusion Ancient Cape
Magnus Exorcismus Lv.5
bonus2 bSkillAtk,"PR_MAGNUS",50;
Illusion Ancient Cape
All Size Physical Damage Lv.1
bonus2 bAddSize,Size_All,5;
Illusion Ancient Cape
All Size Physical Damage Lv.2
bonus2 bAddSize,Size_All,10;
Illusion Ancient Cape
All Size Physical Damage Lv.3
bonus2 bAddSize,Size_All,15;
Illusion Ancient Cape
All Size Physical Damage Lv.4
bonus2 bAddSize,Size_All,20;
Illusion Ancient Cape
All Size Physical Damage Lv.5
bonus2 bAddSize,Size_All,25;
Illusion Ancient Cape
Raging Quadruple Blow Lv.1
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
Illusion Ancient Cape
Raging Quadruple Blow Lv.2
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
Illusion Ancient Cape
Raging Quadruple Blow Lv.3
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
Illusion Ancient Cape
Raging Quadruple Blow Lv.4
bonus2 bSkillAtk,"MO_CHAINCOMBO",40;
Illusion Ancient Cape
Raging Quadruple Blow Lv.5
bonus2 bSkillAtk,"MO_CHAINCOMBO",50;
Illusion Ancient Cape
Raging Thrust Lv.1
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
Illusion Ancient Cape
Raging Thrust Lv.2
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
Illusion Ancient Cape
Raging Thrust Lv.3
bonus2 bSkillAtk,"MO_COMBOFINISH",30;
Illusion Ancient Cape
Raging Thrust Lv.4
bonus2 bSkillAtk,"MO_COMBOFINISH",40;
Illusion Ancient Cape
Raging Thrust Lv.5
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
Illusion Ancient Cape
Blitz Beat Lv.1
bonus2 bSkillAtk,"HT_BLITZBEAT",10;
Illusion Ancient Cape
Blitz Beat Lv.2
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
Illusion Ancient Cape
Blitz Beat Lv.3
bonus2 bSkillAtk,"HT_BLITZBEAT",30;
Illusion Ancient Cape
Blitz Beat Lv.4
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
Illusion Ancient Cape
Blitz Beat Lv.5
bonus2 bSkillAtk,"HT_BLITZBEAT",50;
Illusion Ancient Cape
Double Strafing Lv.1
bonus2 bSkillAtk,"AC_DOUBLE",10;
Illusion Ancient Cape
Double Strafing Lv.2
bonus2 bSkillAtk,"AC_DOUBLE",20;
Illusion Ancient Cape
Double Strafing Lv.3
bonus2 bSkillAtk,"AC_DOUBLE",30;
Illusion Ancient Cape
Double Strafing Lv.4
bonus2 bSkillAtk,"AC_DOUBLE",40;
Illusion Ancient Cape
Double Strafing Lv.5
bonus2 bSkillAtk,"AC_DOUBLE",50;
Illusion Ancient Cape
Musical Strike/Throw Arrow Lv.1
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
bonus2 bSkillAtk,"DC_THROWARROW",10;
Illusion Ancient Cape
Musical Strike/Throw Arrow Lv.2
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20;
bonus2 bSkillAtk,"DC_THROWARROW",20;
Illusion Ancient Cape
Musical Strike/Throw Arrow Lv.3
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30;
bonus2 bSkillAtk,"DC_THROWARROW",30;
Illusion Ancient Cape
Musical Strike/Throw Arrow Lv.4
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40;
bonus2 bSkillAtk,"DC_THROWARROW",40;
Illusion Ancient Cape
Musical Strike/Throw Arrow Lv.5
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50;
bonus2 bSkillAtk,"DC_THROWARROW",50;
Illusion Ancient Cape
Arrow Vulcan Lv.1
bonus2 bSkillAtk,"CG_ARROWVULCAN",10;
Illusion Ancient Cape
Arrow Vulcan Lv.2
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
Illusion Ancient Cape
Arrow Vulcan Lv.3
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
Illusion Ancient Cape
Arrow Vulcan Lv.4
bonus2 bSkillAtk,"CG_ARROWVULCAN",40;
Illusion Ancient Cape
Arrow Vulcan Lv.5
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
Illusion Ancient Cape
Cross Slash Lv.1
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
Illusion Ancient Cape
Cross Slash Lv.2
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
Illusion Ancient Cape
Cross Slash Lv.3
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
Illusion Ancient Cape
Cross Slash Lv.4
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;
Illusion Ancient Cape
Cross Slash Lv.5
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
Illusion Ancient Cape
Throw Huuma Shuriken Lv.1
bonus2 bSkillAtk,"NJ_HUUMA",10;
Illusion Ancient Cape
Throw Huuma Shuriken Lv.2
bonus2 bSkillAtk,"NJ_HUUMA",20;
Illusion Ancient Cape
Throw Huuma Shuriken Lv.3
bonus2 bSkillAtk,"NJ_HUUMA",30;
Illusion Ancient Cape
Throw Huuma Shuriken Lv.4
bonus2 bSkillAtk,"NJ_HUUMA",40;
Illusion Ancient Cape
Throw Huuma Shuriken Lv.5
bonus2 bSkillAtk,"NJ_HUUMA",50;
Illusion Ancient Cape
Flaming Petals/Freezing Spear/Wind Blade Lv.1
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
Illusion Ancient Cape
Flaming Petals/Freezing Spear/Wind Blade Lv.2
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
Illusion Ancient Cape
Flaming Petals/Freezing Spear/Wind Blade Lv.3
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
Illusion Ancient Cape
Flaming Petals/Freezing Spear/Wind Blade Lv.4
bonus2 bSkillAtk,"NJ_KOUENKA",40;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",40;
bonus2 bSkillAtk,"NJ_HUUJIN",40;
Illusion Ancient Cape
Flaming Petals/Freezing Spear/Wind Blade Lv.5
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
bonus2 bSkillAtk,"NJ_HUUJIN",50;
Illusion Ancient Cape
Water/Wind/Earth/Fire Magic Lv.1
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
Illusion Ancient Cape
Water/Wind/Earth/Fire Magic Lv.2
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
Illusion Ancient Cape
Water/Wind/Earth/Fire Magic Lv.3
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
Illusion Ancient Cape
Water/Wind/Earth/Fire Magic Lv.4
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
Illusion Ancient Cape
Water/Wind/Earth/Fire Magic Lv.5
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
Illusion Ancient Cape
Illusionary Bat
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
   bonus3 bAutoSpell,"WL_DRAINLIFE",2,50;
Illusion Ancient Cape
Naughty Bats
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,100;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bAspdRate,3*(.@r/2);
bonus2 bSkillAtk,"WL_DRAINLIFE",7*(.@r/2);
if (getskilllv("SC_UNLUCKY") == 3)
   bonus5 bAutoSpell,"WL_DRAINLIFE",2,50,BF_SHORT,1;

Illusion Ancient Cape Dropped By

Monster ID Monster Name Chance Can be Stolen Monster Level Monster Race Monster Element Specific Map
3752 Starving Living Dead 0.025% YES 139 Undead Level 0 Neutral gef_d01_i
3757 Dracula of Rage 5% YES 139 Demon Level 0 Neutral gef_d01_i