Yoichi's Shawl
| Item ID | 20816 | Name | Yoichi's Shawl |
|
A shoulder strap that a certain bow master usually used.
I feel that I can clearly see things in the distance. _______________________ MDEF +10 _______________________ Increases Attack Speed (decreases After Attack Delay by 5%). _______________________ When Level 10 Aimed Bolt is learned: Increases damage of Aimed Bolt by 5%. _______________________ When Level 5 Sharp Shooting is learned: Increases damage of Sharp Shooting by 60%. _______________________ When Level 5 Blitz Beat is learned: Increases damage of Blitz Beat by 15%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by additional 3%). For each 3 Base Level: Increases damage of Sharp Shooting by additional 1%. For each 5 Base Level: Increases damage of Blitz Beat by additional 1%. For each 30 Base Level: Increases damage of Aimed Bolt by additional 1%. _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by additional 3%). MaxSP +5% _______________________ When equipped by Ranger: When equipped with Rectangular Large Sleeve: Increases damage taken from ranged physical attacks by 35%. When equipped with Horn Card: Increases damage taken from ranged physical attacks by additional 35%. _______________________ Type: Garment Defense: 18 Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Yoichi_Muffler | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 18 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,5;
if (getskilllv("RA_AIMEDBOLT") == 10)
bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
if (getskilllv("SN_SHARPSHOOTING") == 5)
bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
if (getskilllv("HT_BLITZBEAT") == 5)
bonus2 bSkillAtk,"HT_BLITZBEAT",15;
if (Class == Job_Ranger) {
bonus bMaxHPrate,5;
bonus bLongAtkDef,20;
if (.@r>=7) {
bonus bLongAtkDef,15;
bonus bMaxHPrate,5;
}
}
if (.@r>=7) {
bonus bAspdRate,3;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
}
if (.@r>=9) {
bonus bAspdRate,3;
bonus bMaxSPrate,5;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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if (BaseClass == Job_Ranger) {
bonus bLongAtkDef,-35;
}
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if (BaseClass == Job_Ranger) {
bonus bLongAtkDef,-35;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bLongAtkDef,-35; |